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path: root/gamemode/core/npc/sv_npcsystem.lua
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Diffstat (limited to 'gamemode/core/npc/sv_npcsystem.lua')
-rw-r--r--gamemode/core/npc/sv_npcsystem.lua7
1 files changed, 4 insertions, 3 deletions
diff --git a/gamemode/core/npc/sv_npcsystem.lua b/gamemode/core/npc/sv_npcsystem.lua
index 0ed21d2..ac8ddc0 100644
--- a/gamemode/core/npc/sv_npcsystem.lua
+++ b/gamemode/core/npc/sv_npcsystem.lua
@@ -120,7 +120,7 @@ hook.Add("InitPostEntity", "artery_spawnmapnpcs", function()
loadMap()
end)
----Reloads the entities on the map
+---Reloads the entities on the map.
-- Removes and then reload all of the entities on the level ![Requires admin](./req_admin)
--@concommand artery_reloadmap
concommand.Add("artery_reloadmap", function(ply,cmd,args)
@@ -136,9 +136,10 @@ concommand.Add("artery_reloadmap", function(ply,cmd,args)
loadMap()
end)
----Create a new npc
+---Create a new npc.
-- Creates a new npc a the point the player is looking ![Requires admin](./req_admin)
---@concommand artery_makenpc <npc_name>
+--@usage artery_makenpc <npc_name>
+--@concommand artery_makenpc
concommand.Add("artery_makenpc", function(ply, cmd, args)
if not ply:IsAdmin() then return end
local na = args[1]