diff options
Diffstat (limited to 'gamemode/core/npc/sv_npcsystem.lua')
| -rw-r--r-- | gamemode/core/npc/sv_npcsystem.lua | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/gamemode/core/npc/sv_npcsystem.lua b/gamemode/core/npc/sv_npcsystem.lua index 0ed21d2..ac8ddc0 100644 --- a/gamemode/core/npc/sv_npcsystem.lua +++ b/gamemode/core/npc/sv_npcsystem.lua @@ -120,7 +120,7 @@ hook.Add("InitPostEntity", "artery_spawnmapnpcs", function() loadMap() end) ----Reloads the entities on the map +---Reloads the entities on the map. -- Removes and then reload all of the entities on the level  --@concommand artery_reloadmap concommand.Add("artery_reloadmap", function(ply,cmd,args) @@ -136,9 +136,10 @@ concommand.Add("artery_reloadmap", function(ply,cmd,args) loadMap() end) ----Create a new npc +---Create a new npc. -- Creates a new npc a the point the player is looking  ---@concommand artery_makenpc <npc_name> +--@usage artery_makenpc <npc_name> +--@concommand artery_makenpc concommand.Add("artery_makenpc", function(ply, cmd, args) if not ply:IsAdmin() then return end local na = args[1] |
