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-rw-r--r--gamemode/inventorysystem/equipment.lua67
1 files changed, 0 insertions, 67 deletions
diff --git a/gamemode/inventorysystem/equipment.lua b/gamemode/inventorysystem/equipment.lua
deleted file mode 100644
index 710c6b8..0000000
--- a/gamemode/inventorysystem/equipment.lua
+++ /dev/null
@@ -1,67 +0,0 @@
---[[
- A simple inventory that holds 1 item
-]]
-local itm = nrequire("item.lua")
-local ste = nrequire("utility/stream.lua")
-local inventory = nrequire("inventory/inventory.lua")
-local slots = {
- "Head",
- "Shoulders",
- "Chest",
- "Arms",
- "Hands",
- "Legs",
- "Belt",
- "Feet",
- "Back",
-}
-
-for k,v in pairs(slots) do
- local inv = {}
- inv.Name = "inv_" .. v
- inv.FindPlaceFor = function(self, item)
- if self.item == nil then return {} else return nil end
- end
- inv.CanFitIn = function(self,position,item)
- if self.item == nil then return true else return "Inventory slot occupied by a(n)" .. self.item.Name end
- end
- inv.Put = function(self,pos,item)
- self.item = item
- end
- inv.Has = function(self,prt)
- if type(prt) == "string" then
- if self.item ~= nil and self.item.Name == prt then return {} else return nil end
- elseif type(prt) == "function" then
- if prt(self.item) then return {} else return nil end
- end
- error(string.format("Passed a %s to %s:Has(), expected string or function",type(prt),self.Name))
- end
- inv.Remove = function(self,pos)
- self.item = nil
- end
- inv.Get = function(self,pos)
- return self.item
- end
- inv.Serialize = function(self)
- if self.item then
- local data = ste.CreateStream()
- local itemname = self.item.Name
- local itemdata = self.item:Serialize()
- data:WriteString(itemname)
- data:WriteString(itemdata)
- return data:ToString()
- end
- return ""
- end
- inv.DeSerialize = function(self,str)
- if str == "" then
- return table.Copy(self)
- else
- local data = ste.CreateStream(str)
- local itemname = data:ReadString()
- local itemdata = data:ReadString()
- self.item = itm.GetItemFromData(itemname,itemdata)
- end
- end
- inventory.RegisterInventory(inv)
-end