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path: root/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
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Diffstat (limited to 'gamemode/inventorysystem/shapedinventory/cl_shaped.lua')
-rw-r--r--gamemode/inventorysystem/shapedinventory/cl_shaped.lua11
1 files changed, 8 insertions, 3 deletions
diff --git a/gamemode/inventorysystem/shapedinventory/cl_shaped.lua b/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
index 3bd84c2..c40ffa0 100644
--- a/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
+++ b/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
@@ -1,5 +1,6 @@
local com = nrequire("cl_common.lua")
+local col = nrequire("config/colortheme.lua")
local inv = {}
@@ -8,7 +9,9 @@ local width = ScrW()
local iconsize = width / 40
local function default_paint(self,w,h)
- draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 0, 0 ) )
+ --Draw a box
+ surface.SetDrawColor(col.ui.border)
+ surface.DrawOutlinedRect( 0, 0, w, h )
end
--[[
@@ -44,6 +47,7 @@ end
local function drawitemat(self,x,y,item)
print("Drawing item at ",x,y)
local tp = self.gridpanels[x][y]
+ tp:Droppable("item")
runonshape(self,item.Shape,x,y,function(panel)
panel:SetVisible(false)
end)
@@ -60,6 +64,7 @@ end
--Reset the position, using the item and it's shape
local function undrawitemat(self,x,y)
local item = self:Get({x,y})
+ self.gridpanels[x][y]:Droppable("")
runonshape(self,item.Shape,x,y,function(panel)
panel:SetVisible(true)
panel:SetSize(iconsize,iconsize)
@@ -132,10 +137,10 @@ inv.DrawOnDPanel = function(self,panel)
local dp = vgui.Create("DButton")
dp:SetSize(iconsize,iconsize)
dp.Paint = default_paint
- dp:Droppable("item")
+ --dp:Droppable("item")
dp:Receiver("item",com.generatereceiver(),{"one","two","three"})
dp.info = {}
- dp.info.owner = LocalPlayer()
+ dp.info.owner = self.Owner
dp.info.id = self.id
dp.info.pos = {x,y}
dp.info.inv = self