diff options
Diffstat (limited to 'gamemode/inventorysystem/skills/cl_skills.lua')
| -rw-r--r-- | gamemode/inventorysystem/skills/cl_skills.lua | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/gamemode/inventorysystem/skills/cl_skills.lua b/gamemode/inventorysystem/skills/cl_skills.lua new file mode 100644 index 0000000..c324a49 --- /dev/null +++ b/gamemode/inventorysystem/skills/cl_skills.lua @@ -0,0 +1,115 @@ + +local inv = {} +--[[ +inv.allskills = { + ["forageing"] = { + "hunting", + "butchering", + "woodcutting", + "plant identification", + }, + ["farming"] = { + "domestication", + "sowing", + "arboriculture", + "apiarism", + "reaping", + "fishing", + }, + ["artisanship"] = { + "pottery", + "glass blowing", + "cooking", + "tanning", + "tailoring", + "metalworking", + "lockpicking", + "herbalism", + "alchemy", + "jewlery", + }, + ["culture"] = { + "litteracy", + "writeing", + "speech", + "negotiation", + "painting", + "performing", + }, + ["adventuring"] = { + "polearm", + "axeplay", + "swordplay", + "knifeing", + "fenceing", + "lockpicking", + "archery", + "throwing", + }, +} +]] +--the gui elements +local elements = {} + +--return level, frac +local xpmult = 1.5 --the lower, the more lvl per xp +local levelfunc = function(val) + local curlvl = math.log(val,xpmult) + local prevlvlxp = xpmult ^ math.floor(curlvl) + local nextlvlxp = xpmult ^ (math.floor(curlvl) + 1) + local sp = nextlvlxp - prevlvlxp + local frac = (val - prevlvlxp) / ((sp ~= 0) and sp or 1) --don't divide by 0 + return math.floor(curlvl), frac +end + +local set_xp_of = function(name,ammt) + local lvl,frac = levelfunc(ammt) + elements[name].label:SetText(string.format("%s : %d (%d%%)",name,lvl,frac)) + elements[name].bar:SetFraction(frac) +end + +inv.DrawOnDPanel = function(self,panel) + print("Drawing skills on panel") + local sheet = vgui.Create( "DColumnSheet", panel ) + sheet:Dock( FILL ) + + for k,v in pairs(self.allskills) do + local spanel = vgui.Create("DPanel", sheet) + spanel:Dock(FILL) + local layout = vgui.Create("DListLayout", spanel) + layout:MakeDroppable("skill_layout") + for i,j in pairs(v) do + local ipanel = vgui.Create("DListLayout",layout) + local label = vgui.Create("DLabel",ipanel) + label:Dock(TOP) + label:SetDark(true) + local bar = vgui.Create("DProgress",ipanel) + bar:Dock(TOP) + elements[j] = { + ["label"] = label, + ["bar" ] = bar, + } + set_xp_of(j,self.skills[j]) + ipanel:Add(label) + ipanel:Add(bar) + ipanel:InvalidateLayout() + ipanel:SizeToChildren(true,true) + layout:Add(ipanel) + end + layout:Dock(FILL) + sheet:AddSheet(k, spanel, "icon16/cross.png") + end + + local prox = {} + prox.Put = function(s,position,item) + set_xp_of(position[1],s[position[1]]) + end + + prox.Remove = function(s,position) + set_xp_of(position[1],s[position[1]]) + end + + return prox +end + +return inv |
