diff options
Diffstat (limited to 'gamemode/inventorysystem/skills')
| -rw-r--r-- | gamemode/inventorysystem/skills/cl_skills.lua | 9 | ||||
| -rw-r--r-- | gamemode/inventorysystem/skills/sh_skillcommon.lua | 4 | ||||
| -rw-r--r-- | gamemode/inventorysystem/skills/sh_skills.lua | 17 |
3 files changed, 0 insertions, 30 deletions
diff --git a/gamemode/inventorysystem/skills/cl_skills.lua b/gamemode/inventorysystem/skills/cl_skills.lua index fed0f46..d0a5421 100644 --- a/gamemode/inventorysystem/skills/cl_skills.lua +++ b/gamemode/inventorysystem/skills/cl_skills.lua @@ -16,17 +16,12 @@ local levelfunc = function(val) end local set_xp_of = function(name,ammt) - print("setting xp of", name," to ", ammt) local lvl,frac = levelfunc(ammt) elements[name].label:SetText(string.format("%s : %d (%2.5f%%)",name,lvl,frac)) elements[name].bar:SetFraction(frac) end inv.DrawOnDPanel = function(self,panel) - print("Drawing skills on panel") - PrintTable(sc.SkillList()) - print("with") - PrintTable(self.skills) local sheet = vgui.Create( "DColumnSheet", panel ) sheet:Dock( FILL ) @@ -59,14 +54,10 @@ inv.DrawOnDPanel = function(self,panel) local prox = {} prox.Put = function(s,position,item) - print("Calling inventory's put") - print("At time of call, skill was") - PrintTable(self) set_xp_of(position[1],self.skills[position[1]] or item.ammt)--Observer might be called before our put() end prox.Remove = function(s,position) - print("Calling inventory's remove") set_xp_of(position[1],self.skills[position[1]] or itm.ammt) end diff --git a/gamemode/inventorysystem/skills/sh_skillcommon.lua b/gamemode/inventorysystem/skills/sh_skillcommon.lua index fd05eaa..9640421 100644 --- a/gamemode/inventorysystem/skills/sh_skillcommon.lua +++ b/gamemode/inventorysystem/skills/sh_skillcommon.lua @@ -39,8 +39,6 @@ local lib = {} local skills = {} --Skillname is a table of {string_group,string_name} function lib.RegisterSkill(skillname) - print("funcs.RegisterSkill called with") - PrintTable(skillname) local group,name = skillname[1],skillname[2] if not skills[group] then skills[group] = {} @@ -57,8 +55,6 @@ function lib.RegisterSkill(skillname) else skills[group][#skills[group] + 1] = name end - print("After registering skill, skills is") - PrintTable(skills) end function lib.SkillList() diff --git a/gamemode/inventorysystem/skills/sh_skills.lua b/gamemode/inventorysystem/skills/sh_skills.lua index 9b6edd5..a1c878f 100644 --- a/gamemode/inventorysystem/skills/sh_skills.lua +++ b/gamemode/inventorysystem/skills/sh_skills.lua @@ -81,12 +81,9 @@ inv.skills = {} local function calculate_skills() for k,v in pairs(sc.SkillList()) do for i,j in pairs(v) do - print("settings inv's skills' ", j, " to 0") inv.skills[j] = 0 end end - print("After calculating skills, inv was") - PrintTable(inv) end calculate_skills() @@ -99,15 +96,9 @@ item should be } ]] inv.FindPlaceFor = function(self, item) - print("finding place for ") - PrintTable(item) if not item.isskill then return nil end - print("Skill inventory trying to find place for, looking in ") - PrintTable(inv.skills) - print("for") - print(item.name) if inv.skills[item.name] then return {item.name} else @@ -120,8 +111,6 @@ inv.CanFitIn = function(self,position,item) end inv.Put = function(self,position,item) - print("item is") - PrintTable(item) self.skills[position[1]] = (self.skills[position[1]] or 0) + item.ammt end @@ -155,17 +144,11 @@ inv.DeSerialize = function(self,data) return table.Copy(inv) end calculate_skills() - print("At the time we deserialized, sc.skilllist was") - PrintTable(sc.SkillList()) - print("Before making a copy of, inv is") - PrintTable(inv) local cpy = table.Copy(self) local gen = util.JSONToTable(data) for k,v in pairs(gen) do cpy.skills[k] = v end - print("AFter deserializing inventory, it is") - PrintTable(cpy) return cpy end |
