diff options
Diffstat (limited to 'gamemode/itemsystem/exampleitem.lua')
| -rw-r--r-- | gamemode/itemsystem/exampleitem.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/gamemode/itemsystem/exampleitem.lua b/gamemode/itemsystem/exampleitem.lua index 3c76971..82483e6 100644 --- a/gamemode/itemsystem/exampleitem.lua +++ b/gamemode/itemsystem/exampleitem.lua @@ -41,16 +41,16 @@ if CLIENT then end --Optional. Something run once when this item is drawn in a backpack -function item.DoOnPanel(dimagebutton) - dimagebutton:SetImage( "weapons/rustyaxe/rustyaxe.png") +function item.DoOnPanel(self,dmodelpanel) + dmodelpanel:SetModel( "models/player/alyx.mdl" ) -- you can only change colors on playermodels end --Optional. Something run once when this item is drawn in an equiped slot -function item.DoOnEquipPanel(dimagebutton) +function item.DoOnEquipPanel(self,dmodelpanel) print("called with panel:",panel) - dimagebutton:SetImage( "weapons/rustyaxe/rustyaxe_eq.png") + dmodelpanel:SetModel( "models/player/alyx.mdl" ) -- you can only change colors on playermodels end - +--[[ --Optional. Called continuously, use if you need the item to display different stuff at different tiems in the backpack. function item.Paint(self,width,height) draw.RoundedBox(4, 0,0,width,height,Color(0,100,0)) @@ -60,7 +60,7 @@ end function item.PaintEquiped(self,width,height) draw.RoundedBox(4, 0,0,width,height,Color(0,100,0)) end - +]] --Required, the shape of this item in a backpack. item.Shape = { {true}, |
