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-rw-r--r--gamemode/npcsystem/sh_movingnpc.lua22
1 files changed, 22 insertions, 0 deletions
diff --git a/gamemode/npcsystem/sh_movingnpc.lua b/gamemode/npcsystem/sh_movingnpc.lua
new file mode 100644
index 0000000..21f302e
--- /dev/null
+++ b/gamemode/npcsystem/sh_movingnpc.lua
@@ -0,0 +1,22 @@
+local reg = nrequire("sh_npcsystem.lua")
+
+local base = nrequire("sh_basenpc.lua")
+local nextbot = scripted_ents.Get("base_nextbot")
+local npc = {}
+
+npc.Name = "Walkable NPC Base"
+
+setmetatable(npc,{__index = function(self,key)
+ return self[key] or base[key] or nextbot[key]
+end})
+
+function npc:Initalize()
+ if base.Initalize then base.Initalize(self) end
+ if nextbot.Initalize then nextbot.Initalize(self) end
+ print("After initalizeing walkable, self.loco is", self.loco)
+end
+
+function npc:Face(ang_or_vec)
+ print("trying to face:",ang_or_vec,type(ang_or_vec))
+end
+reg.RegisterNPC(npc)