diff options
Diffstat (limited to 'gamemode/server/sv_loadplayer.lua')
| -rw-r--r-- | gamemode/server/sv_loadplayer.lua | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/gamemode/server/sv_loadplayer.lua b/gamemode/server/sv_loadplayer.lua index 397c6cb..cfbc265 100644 --- a/gamemode/server/sv_loadplayer.lua +++ b/gamemode/server/sv_loadplayer.lua @@ -1,13 +1,25 @@ local models = {} -for k=1,9 do - models[#models+1] = "models/player/Group01/male_0" .. k .. ".mdl" - models[#models+1] = "models/player/Group02/Male_0" .. k .. ".mdl" +for k = 1,9 do + models[#models + 1] = "models/player/Group01/male_0" .. k .. ".mdl" + models[#models + 1] = "models/player/Group02/Male_0" .. k .. ".mdl" +end + +local function delayplayerload(ply) + if ply:Alive() then + ART.loadPlayerData(ply) + else + timer.Simple(1,function() + delayplayerload(ply) + end) + end end hook.Add("PlayerInitialSpawn","ArteryPlayerLoad",function(pl) local modelnum = pl:UniqueID() % (#models) - ART.loadPlayerData(pl) + timer.Simple(5,function() + delayplayerload(pl) + end) pl:SetModel(models[modelnum]) --pl:Give("weapon_pistol") pl:Give("hands") |
