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-rw-r--r--gamemode/shared/loadprayers.lua246
1 files changed, 123 insertions, 123 deletions
diff --git a/gamemode/shared/loadprayers.lua b/gamemode/shared/loadprayers.lua
index 01d538c..551ab1b 100644
--- a/gamemode/shared/loadprayers.lua
+++ b/gamemode/shared/loadprayers.lua
@@ -1,123 +1,123 @@
---[[
- This file loads in all the prayers
-]]
-do return end
-local concmd = include("concommands.lua")
---local autolua = include("../autolua.lua")
-print("Hello from LoadItems.lua!")
-ART.Prayer = {}
-local requiredfields = {
- "Name",
- "Pray",
-}
-local defaultfields = {
- ["Serialize"] = function(self) return "" end,
- ["DeSerialize"] = function(self,string) return self end,
- ["Shape"] = {{true}},
-}
-
---- Adds the given prayer table to the global list of prayers.
--- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names
--- @param tbl The prayer to reigster
-function ART.RegisterPrayer(tbl)
- --print("Registering item:" .. tbl.Name)
- for k,v in pairs(requiredfields) do
- assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v)
- end
- assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!")
- for k,v in pairs(defaultfields) do
- if tbl[k] == nil then
- tbl[k] = v
- end
- end
- ART.Prayer[tbl.Name] = tbl
- --print("Art is now:")
- --PrintTable(ART)
-end
-
---autolua.AddLuaSHFolder("/shared/itemsystem")
-
-local meta = FindMetaTable("Player")
-
-
-if SERVER then
- meta.Inventory.Prayers = {}
-
- -- TODO:Make prayers limited or something
- function meta:HasPrayer(prayername)
- return self.Inventory.Prayers[prayername]
- end
-
- function meta:RemovePrayer(prayername)
- self.Inventory.Prayers[prayername] = nil
- self:SynchPrayers()
- end
-
- function ART.RemovePrayer(player,prayername)
- player:RemovePrayer(prayername)
- end
-
- function meta:GivePrayer(prayername)
- print("Prayers are:")
- PrintTable(ART.Prayer)
- assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"")
- self.Inventory.Prayers[prayername] = true
- self:SynchPrayers()
- end
-
- function ART.GivePrayer(player,prayername)
- player:GivePrayer(prayername)
- end
-
- util.AddNetworkString( "art_synch_prayers" )
- util.AddNetworkString( "equiphelpprayer" )
-
- function meta:SynchPrayers()
- print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:")
- PrintTable(self.Inventory.Prayers)
- net.Start("art_synch_prayers")
- net.WriteUInt(table.Count(self.Inventory.Prayers),16)
- for k,v in pairs(self.Inventory.Prayers) do
- print("Writeing " .. k)
- net.WriteString(k)
- end
- net.Send(self)
- end
-end
-
-concommand.Add("artery_giveprayer",function(ply,cmd,args)
- if not ply:IsAdmin() then return end
- ply:GivePrayer(args[1])
-end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself")
-
-if CLIENT then
- ART.MyPrayer = {}
- net.Receive("art_synch_prayers",function()
- ART.MyPrayer = {}
- for k = 1,net.ReadUInt(16) do
- local pstr = net.ReadString()
- print("Reading prayer " .. pstr)
- ART.MyPrayer[pstr] = true
- end
- print("Recived prayers:")
- PrintTable(ART.MyPrayer)
- ART.RefreshDisplays()
- end)
-end
-
-function ART.GetPrayerByName(name)
- assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name)
- return ART.Prayer[name]
-end
-
-concommand.Add("artery_printprayers",function(ply,cmd,args)
- if not ply:IsAdmin() then return end
- print("Items table:")
- PrintTable(ART.Prayer)
-end)
-
-concommand.Add("artery_giveprayer",function(ply,cmd,args)
- if not ply:IsAdmin() then return end
- print("Trying to give an prayer:" .. args[1])
- ART.GivePrayer(ply,args[1])
-end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.")
+-- --[[
+-- This file loads in all the prayers
+-- ]]
+-- do return end
+-- local concmd = include("concommands.lua")
+-- --local autolua = include("../autolua.lua")
+-- print("Hello from LoadItems.lua!")
+-- ART.Prayer = {}
+-- local requiredfields = {
+-- "Name",
+-- "Pray",
+-- }
+-- local defaultfields = {
+-- ["Serialize"] = function(self) return "" end,
+-- ["DeSerialize"] = function(self,string) return self end,
+-- ["Shape"] = {{true}},
+-- }
+--
+-- --- Adds the given prayer table to the global list of prayers.
+-- -- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names
+-- -- @param tbl The prayer to reigster
+-- function ART.RegisterPrayer(tbl)
+-- --print("Registering item:" .. tbl.Name)
+-- for k,v in pairs(requiredfields) do
+-- assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v)
+-- end
+-- assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!")
+-- for k,v in pairs(defaultfields) do
+-- if tbl[k] == nil then
+-- tbl[k] = v
+-- end
+-- end
+-- ART.Prayer[tbl.Name] = tbl
+-- --print("Art is now:")
+-- --PrintTable(ART)
+-- end
+--
+-- --autolua.AddLuaSHFolder("/shared/itemsystem")
+--
+-- local meta = FindMetaTable("Player")
+--
+--
+-- if SERVER then
+-- meta.Inventory.Prayers = {}
+--
+-- -- TODO:Make prayers limited or something
+-- function meta:HasPrayer(prayername)
+-- return self.Inventory.Prayers[prayername]
+-- end
+--
+-- function meta:RemovePrayer(prayername)
+-- self.Inventory.Prayers[prayername] = nil
+-- self:SynchPrayers()
+-- end
+--
+-- function ART.RemovePrayer(player,prayername)
+-- player:RemovePrayer(prayername)
+-- end
+--
+-- function meta:GivePrayer(prayername)
+-- print("Prayers are:")
+-- PrintTable(ART.Prayer)
+-- assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"")
+-- self.Inventory.Prayers[prayername] = true
+-- self:SynchPrayers()
+-- end
+--
+-- function ART.GivePrayer(player,prayername)
+-- player:GivePrayer(prayername)
+-- end
+--
+-- util.AddNetworkString( "art_synch_prayers" )
+-- util.AddNetworkString( "equiphelpprayer" )
+--
+-- function meta:SynchPrayers()
+-- print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:")
+-- PrintTable(self.Inventory.Prayers)
+-- net.Start("art_synch_prayers")
+-- net.WriteUInt(table.Count(self.Inventory.Prayers),16)
+-- for k,v in pairs(self.Inventory.Prayers) do
+-- print("Writeing " .. k)
+-- net.WriteString(k)
+-- end
+-- net.Send(self)
+-- end
+-- end
+--
+-- concommand.Add("artery_giveprayer",function(ply,cmd,args)
+-- if not ply:IsAdmin() then return end
+-- ply:GivePrayer(args[1])
+-- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself")
+--
+-- if CLIENT then
+-- ART.MyPrayer = {}
+-- net.Receive("art_synch_prayers",function()
+-- ART.MyPrayer = {}
+-- for k = 1,net.ReadUInt(16) do
+-- local pstr = net.ReadString()
+-- print("Reading prayer " .. pstr)
+-- ART.MyPrayer[pstr] = true
+-- end
+-- print("Recived prayers:")
+-- PrintTable(ART.MyPrayer)
+-- ART.RefreshDisplays()
+-- end)
+-- end
+--
+-- function ART.GetPrayerByName(name)
+-- assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name)
+-- return ART.Prayer[name]
+-- end
+--
+-- concommand.Add("artery_printprayers",function(ply,cmd,args)
+-- if not ply:IsAdmin() then return end
+-- print("Items table:")
+-- PrintTable(ART.Prayer)
+-- end)
+--
+-- concommand.Add("artery_giveprayer",function(ply,cmd,args)
+-- if not ply:IsAdmin() then return end
+-- print("Trying to give an prayer:" .. args[1])
+-- ART.GivePrayer(ply,args[1])
+-- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.")