diff options
Diffstat (limited to 'gamemode/shared/questsystem')
| -rw-r--r-- | gamemode/shared/questsystem/examplequest.lua | 14 | ||||
| -rw-r--r-- | gamemode/shared/questsystem/subterr_generator.lua | 25 |
2 files changed, 0 insertions, 39 deletions
diff --git a/gamemode/shared/questsystem/examplequest.lua b/gamemode/shared/questsystem/examplequest.lua deleted file mode 100644 index 21c8a7e..0000000 --- a/gamemode/shared/questsystem/examplequest.lua +++ /dev/null @@ -1,14 +0,0 @@ --- do return end --- if SERVER then return end --- local quest = {} --- --- quest.Name = "Example Quest" --- --- --[[ --- Given a DPanel, draw some text that the player can use when going through quests. --- ]] --- function quest.DrawQuestInfo(panel, status) --- --- end --- --- ART.RegisterQuest(quest) diff --git a/gamemode/shared/questsystem/subterr_generator.lua b/gamemode/shared/questsystem/subterr_generator.lua deleted file mode 100644 index 67a1f55..0000000 --- a/gamemode/shared/questsystem/subterr_generator.lua +++ /dev/null @@ -1,25 +0,0 @@ --- do return end --- if SERVER then return end --- local quest = {} --- --- quest.Name = "Subterr_generator" --- --- local questtext = { --- [1] = "Visit the Tinkerer to see if he has a replacement Toggle Chip", --- [2] = "V̶i̶s̶i̶t̶ ̶t̶h̶e̶ ̶T̶i̶n̶k̶e̶r̶e̶r̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶f̶ ̶h̶e̶ ̶h̶a̶s̶ ̶a̶ ̶r̶e̶p̶l̶a̶c̶e̶m̶e̶n̶t̶ ̶T̶o̶g̶g̶l̶e̶ ̶C̶h̶i̶p̶\n\nGet the toggle chip back to Tom", --- [3] = "V̶i̶s̶i̶t̶ ̶t̶h̶e̶ ̶T̶i̶n̶k̶e̶r̶e̶r̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶f̶ ̶h̶e̶ ̶h̶a̶s̶ ̶a̶ ̶r̶e̶p̶l̶a̶c̶e̶m̶e̶n̶t̶ ̶T̶o̶g̶g̶l̶e̶ ̶C̶h̶i̶p̶\nG̶e̶t̶ ̶t̶h̶e̶ ̶t̶o̶g̶g̶l̶e̶ ̶c̶h̶i̶p̶ ̶b̶a̶c̶k̶ ̶t̶o̶ ̶T̶o̶m̶\nLooks like the generator is working again!\n(QUEST COMPLETE)" --- } --- --- quest.DrawQuestInfo = function(panel,status) --- print("Drawing quest info!") --- local label = vgui.Create( "DLabel", panel ) --- --label:Dock(FILL) --- --label:Dock(BOTTOM) --- label:SetSize((ScrW() / 4) - 20,(ScrH() / 2) - 50) --- --label.Paint = function(self,w,h) draw.RoundedBox(4,0,0,w,h,Color(0,160,167)) end --- label:SetWrap(true) --- label:SetText( questtext[status] ) --- label:SetDark() --- end --- --- ART.RegisterQuest(quest) |
