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* Update for documentationHEADmasterAlexander M Pickering2025-12-27
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* Refactored logging utilityAlexander Pickering2019-05-04
| | | | refactored logging so that everything is much cleaner.
* Fixed nrequire's auto-updateAlexander Pickering2019-05-04
| | | | | nrequire() now auto-updates when it detects that a file has been changed.
* Started on the NPC overhualAlexander Pickering2019-05-04
| | | | Added some bits to start on the npcs overhaul
* Updated tutorialsAlexander Pickering2019-05-04
| | | | Various fixes and updates for the tutorials
* renamed animation files to be client-onlyAlexander Pickering2019-05-04
| | | | | Renamed animation files since PAC3 removed the RegisterAnimation function server-side.
* Started on new npc systemAlexander Pickering2018-11-03
| | | | Started work on the new npc system
* Started work on editorAlexander Pickering2018-11-02
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* Use pac3's new animation library apiAlexander Pickering2018-11-02
| | | | Pac3 modified it's animation library
* Moved healthbar into it's own addonAlexander Pickering2018-11-02
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* Removed leg codeAlexander Pickering2018-11-02
| | | | Leg visibility should be moved into another addon. Removed
* Moved code to prevent weapon switchingAlexander Pickering2018-11-02
| | | | Moved code that prevents weaponswitching into hand.lua
* Methods can mark domainAlexander Pickering2018-11-02
| | | | | | | Added documentation settings that lets functions mark themselves as @domain client @domain shared @domain server
* Moved network stringsAlexander Pickering2018-07-25
| | | | Moved all network strings used in nrequire() to the top of the file.
* Various updatesAlexander Pickering2018-07-21
| | | | | | | | | | | * Animation api now allows sequences to be played * items now have a .inv attribute that is set when they are added to shaped or equipment inventories * Refactored the way skill inventory is structured * Added some more methods to cl_common to move items around on a player * Minor update to nrequire to display purple message when asked to include a file that dosn't exist.
* Allowed addons to give icons for their skill groupAlexander Pickering2018-07-17
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* Updated documentationAlexander Pickering2018-07-15
| | | | | | * Updated logo * Started a file to make custom css * Updated some documentation
* Finished gather quest arcsAlexander Pickering2018-07-15
| | | | | Finished base quest system, and added "Gather" arcs, where players gather a certain number of a certain item.
* Removed old data loaderAlexander Pickering2018-04-03
| | | | | Removed the old way to load data, it was already not being loaded, so removeing it shouldn't hurt anything.
* Fixes #4Alexander Pickering2018-04-03
| | | | Moves the skill item to the new item system that uses metatables.
* Fix #3Alexander Pickering2018-03-25
| | | | | Allows pacs that have been loaded on join to be removed Also loads player data much sooner after the player spawns in.
* Fix a syntax errorAlexander Pickering2018-03-23
| | | | Fix a syntax error that get triggered by new player being made.
* Started working on quest inventoryAlexander Pickering2018-03-23
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* Version bump 0.7.5Alexander Pickering2018-03-23
| | | | Version bump!
* Added more debuggingAlexander Pickering2018-03-23
| | | | Added more debugs statements for debuging player loading.
* Switch back to third personAlexander Pickering2018-03-23
| | | | Entire game plays in 3rd person now.
* Issue hints if database is wrongAlexander Pickering2018-03-23
| | | | | Issues a hint about mysqlite not use Mysqloo if another database is being used.
* Start working on allows svgs to be loaded over htmlAlexander Pickering2018-03-23
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* Added mysqloo to setup instructionsAlexander Pickering2018-03-23
| | | | I forgot the mysqloo is a requirement for gamemode setup. Fixed
* Refactored the inventory systemAlexander Pickering2018-03-23
| | | | Inventory system now uses flyweight pattern with metatables.
* Changed the way nrequire loads client luaAlexander Pickering2018-03-23
| | | | | | Fixed the way nrequire loads client code Can still be optimized Fixes #1
* Rewrote tutorials and readmeAlexander Pickering2018-03-17
| | | | | Rewrote tutorials to sound more natural Rewrote readme to sound more natural
* Refactored clientAlexander Pickering2018-03-05
| | | | | Moved the responsibility for calling all observers into the client's inventory code, and out of cl_invtracker.
* Fix a bug in shaped inventoryAlexander Pickering2018-03-05
| | | | | Fixed a bug where loading an item in a shaped inventory would be in the wrong graphical slot if not on the diagonal. Caused errors
* Merge branch 'master' of ssh://cogarr.net:43/home/git/arteryAlexander Pickering2018-02-28
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| * Fixed random erroring from npcsAlexander Pickering2018-02-28
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* | Fixed random erroring from npcsAlexander Pickering2018-02-28
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* Breaking redirect to implement a better systemAlexander Pickering2018-02-28
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* Fixed some types, worked on 0x050Alexander Pickering2018-02-28
| | | | | Fixed typos in a bunch of tutorials, did a little more work on 0x050 - Entities
* Generalize the ply:Has() functionAlexander Pickering2018-02-28
| | | | | | Allow ply:Has() to accept functions (it already did, but now the documentation matches to explicitly allow it), and the variable names are not misleading.
* Changes from trial setupAlexander Pickering2018-01-16
| | | | | Error for users that don't have mysqloo set up Added note in tutorial that pac3 needs to be installed server side
* Allow players to move props easierAlexander Pickering2018-01-14
| | | | Added code to the hands weapons that allows players to move props easier
* Massive updatesAlexander Pickering2018-01-14
| | | | | updates to nrequire, only re-includes things out of date changes to cl_inventory, and config
* Moved art_chest entity into gamemode folderAlexander Pickering2018-01-14
| | | | | Moved the art_chest entity to use the unusual artery system instead of the default entity system.
* Logo delayAlexander Pickering2018-01-09
| | | | | logo now displays aftera short delay, so it's probably the first thing seen when opening console.
* More work on tutorialsAlexander Pickering2018-01-09
| | | | | started on entities tutorial, finished not enough items, and made a minor grammer correction to setup.
* Changed nrequire() to do the job of dataloaderAlexander Pickering2018-01-09
| | | | | As a side effect, this means that mods can now nrequire() from other mods, and that the dataloader is depriciated.
* Fix to example inventoryAlexander Pickering2017-11-27
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* Removed dependency on autoluaAlexander Pickering2017-11-27
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* CommentsAlexander Pickering2017-11-27
| | | | | Added some comments to the colortheme config Added some comments to inventory registry