| Commit message (Collapse) | Author | Age |
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refactored logging so that everything is much cleaner.
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nrequire() now auto-updates when it detects that a file has
been changed.
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Added some bits to start on the npcs overhaul
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Various fixes and updates for the tutorials
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Renamed animation files since PAC3 removed the RegisterAnimation
function server-side.
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Started work on the new npc system
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Pac3 modified it's animation library
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Leg visibility should be moved into another addon. Removed
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Moved code that prevents weaponswitching into hand.lua
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Added documentation settings that lets functions mark themselves as
@domain client
@domain shared
@domain server
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Moved all network strings used in nrequire() to the top of the file.
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* Animation api now allows sequences to be played
* items now have a .inv attribute that is set when they are added
to shaped or equipment inventories
* Refactored the way skill inventory is structured
* Added some more methods to cl_common to move items around on a
player
* Minor update to nrequire to display purple message when asked
to include a file that dosn't exist.
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* Updated logo
* Started a file to make custom css
* Updated some documentation
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Finished base quest system, and added "Gather" arcs, where players
gather a certain number of a certain item.
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Removed the old way to load data, it was already not being loaded,
so removeing it shouldn't hurt anything.
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Moves the skill item to the new item system that uses metatables.
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Allows pacs that have been loaded on join to be removed
Also loads player data much sooner after the player spawns in.
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Fix a syntax error that get triggered by new player being made.
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Version bump!
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Added more debugs statements for debuging player loading.
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Entire game plays in 3rd person now.
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Issues a hint about mysqlite not use Mysqloo if another
database is being used.
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I forgot the mysqloo is a requirement for gamemode setup. Fixed
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Inventory system now uses flyweight pattern with metatables.
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Fixed the way nrequire loads client code
Can still be optimized
Fixes #1
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Rewrote tutorials to sound more natural
Rewrote readme to sound more natural
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Moved the responsibility for calling all observers into the client's
inventory code, and out of cl_invtracker.
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Fixed a bug where loading an item in a shaped inventory would be in the
wrong graphical slot if not on the diagonal. Caused errors
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Fixed typos in a bunch of tutorials, did a little more work on 0x050 -
Entities
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Allow ply:Has() to accept functions (it already did, but now the
documentation matches to explicitly allow it), and the variable names
are not misleading.
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Error for users that don't have mysqloo set up
Added note in tutorial that pac3 needs to be installed server side
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Added code to the hands weapons that allows players to move props easier
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updates to nrequire, only re-includes things out of date
changes to cl_inventory, and config
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Moved the art_chest entity to use the unusual artery system instead of
the default entity system.
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logo now displays aftera short delay, so it's probably the first thing
seen when opening console.
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started on entities tutorial, finished not enough items, and made a
minor grammer correction to setup.
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As a side effect, this means that mods can now nrequire() from other
mods, and that the dataloader is depriciated.
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Added some comments to the colortheme config
Added some comments to inventory registry
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