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# Dropped item
Droped items are represented as a name-data combo
local i = <table_item>
local e = ents.Create("art_droppeditem")
e.Item = {
Name = i.Name
Data = i:Serialize()
}
This structure is used in:
* gamemode/core/inventory/sv_invtracker.lua
* entities/entities/art_droppeditem/init.lua
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