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path: root/gamemode/client/cl_weaponswitch.lua
blob: f7edcfcaa1fc04a08fc18268eedff57031544352 (plain)
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function GM:PlayerSwitchWeapon( ply, oldWeapon, newWeapon )
    return false
end

hook.Add( "HUDShouldDraw", "HideWeaponSelHUD", function( name )
	if name == "CHudWeaponSelection" then return false end
end )