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path: root/gamemode/client/cl_weaponswitch.lua
blob: 2f681c954075789a47b33f80aa6ec8c6b26d165b (plain)
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local gm = GM or GAMEMODE

function gm:PlayerSwitchWeapon( ply, oldWeapon, newWeapon )
    return false
end

hook.Add( "HUDShouldDraw", "HideWeaponSelHUD", function( name )
    if name == "CHudWeaponSelection" then return false end
end )