1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
hook.Add( "HUDShouldDraw", "HideHUD", function( name )
if name == "CHudHealth" then return false end
end )
--A function that rotates a point around another point
local function rotatepoint(x,y,cx,cy,rot)
rot = math.rad(rot)
local cs,sn = math.cos(rot),math.sin(rot)
local px = x * cs - y * sn;
local py = x * sn + y * cs;
return px,py
end
--Add a function to the draw library to draw elipses for blood
local segments = 20
local fade = 0.5
function draw.DrawElipse(x,y,radius,elong,rotation)
rotation = math.rad(rotation)
local cir = {}
table.insert( cir, { x = x, y = y, u = fade, v = fade } )
for i = 0, segments do
local a = math.rad( ( i / segments ) * -360 )
local xu,yu = math.sin(a),math.cos(a)
local xpos = xu * radius * elong
local ypos = yu * radius
local cs,sn = math.cos(rotation),math.sin(rotation)
xpos,ypos = xpos * cs - ypos * sn, xpos * sn + ypos * cs
table.insert( cir, {
x = x + xpos,
y = y + ypos,
u = 1,
v = 1 } )
end
surface.DrawPoly( cir )
end
local blobs = {}
local lastpos = 0
local delpoint = ScrH()
hook.Add( "Tick", "Hudpaintbloodtick",function()
for k,v in pairs(blobs) do
if v.y > delpoint then
blobs[k] = nil
else
blobs[k] = {
["x"] = v.x + v.xv,
["y"] = v.y + v.yv,
["xv"] = v.xv,
["yv"] = v.yv + 1,
}
end
end
end)
local lasthealth
local width,height = ScrW(),ScrH()
local padding = height / 32
local barheight = height / 16
local obarlength = width / 4
local barlength = obarlength
local xs,ys = padding,height - padding - barheight
hook.Add( "HUDPaint", "HUD_DrawHealth", function()
--Spawn a bunch of blobs if our health has changed
local health = LocalPlayer():Health()
if lasthealth == nil then
lasthealth = health
end
if health ~= lasthealth then
local difference = lasthealth - health
barlength = obarlength * (health/100)
for i=0,difference*3 do
local rtime = math.random()
timer.Simple(rtime,function()
local yvel = -20 + math.random(10)
local xvel = (math.random()*5)
local xpos = padding + xs + barlength - difference - 5
local ypos = ys + (math.random() * barheight)
table.insert(blobs,{
x = xpos,
y = ypos,
xv = xvel,
yv = yvel,
})
end)
end
lasthealth = health
end
--Draw the current health thing
surface.SetDrawColor(100,100,100,100)
surface.DrawRect( xs, ys, obarlength, barheight)
surface.SetDrawColor( 150, 0, 0, 255 )
surface.DrawRect( xs, ys, barlength, barheight )
--Draw the animation for blobs
for k,v in pairs(blobs) do
--Elongation is based on velocity
local elong = (v.yv^2 + v.xv^2)^0.5
elong = elong/5
elong = math.Clamp(elong,1,3)
--Rotation is also based on velcotiy
local rot = math.deg(math.atan(v.yv/v.xv))
draw.DrawElipse(v.x,v.y,10/elong,elong,rot)
end
end )
|