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-- do return end
-- local invfuncs
-- invfuncs = ART.invfuncs
-- --invfuncs = include("../gamemodes/artery/gamemode/shared/inventory_common.lua")
-- --invfuncs = include("../shared/inventory_common.lua")
-- assert(invfuncs ~= nil, "Dependency failed")
--
-- local function createMenuFor(menu, tbl)
-- for k,v in pairs(tbl) do
-- if isfunction(v) then --This is a dead-end, add the menu
-- local thisoption = menu:AddOption(k,v)
-- else --Otherwise it should be a table, recursively call to create
-- local submenu = menu:AddSubMenu(k)
-- createMenuFor(submenu,v)
-- end
-- end
-- end
--
-- local function DrawBackpackOnDPanel(dp, backpack, backpacknum, tent)
-- local width = ScrW()
-- local height = ScrH()
-- local slotsize = math.Round(width / 32)
-- local backgrid = vgui.Create( "DGrid", dp )
-- backgrid:SetPos( 10, 30 )
-- backgrid:SetCols( backpack[2][1] )
-- backgrid:SetColWide( backpack[2][2] )
-- backgrid:Dock(FILL)
-- for i = 1,#(backpack[1]) do
-- for j = 1,#(backpack[1][i]) do
-- local item = backpack[1][j][i]
-- if type(backpack[1][j][i]) == "table" then
-- local itemwidth = 0
-- for _,l in pairs(item.Shape) do
-- itemwidth = math.Max(itemwidth,#l)
-- end
-- local itemheight = #item.Shape
-- local invicon = vgui.Create( "DImageButton", dp )
-- invicon:SetSize(slotsize * itemwidth, slotsize * itemheight)
-- invicon:SetPos(slotsize * (i - 1), slotsize * (j - 1))
-- invicon:SetText(item.Name)
-- if item.Tooltip then
-- invicon:SetTooltip(item.Tooltip)
-- end
-- if item.Paint then
-- invicon.Paint = item.Paint
-- end
-- if item.DoOnPanel then
-- item.DoOnPanel(invicon)
-- end
-- --invicon.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,100,0)) end
-- invicon.DoClick = function()
-- if not item.GetOptions then return end
-- local menu = vgui.Create("DMenu")
-- createMenuFor(menu,item:GetOptions())
-- menu:Open()
-- end
-- invicon.Item = item
-- invicon.invpos = {j,i}
-- invicon.ent = tent
-- invicon.backpacknum = backpacknum
-- invicon:Droppable("Inventory")
-- elseif not backpack[1][j][i] then
-- local emptyslot = vgui.Create("DPanel", dp)
-- emptyslot:SetSize(slotsize,slotsize)
-- emptyslot:SetPos(slotsize * (i - 1), slotsize * (j - 1))
-- --emptyslot.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,0,100)) end
-- emptyslot:Receiver( "Inventory", function( receiver, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
-- if not isDropped then return end
-- local icon = tableOfDroppedPanels[1]
-- local item = icon.Item
-- local curpos = icon.invpos
-- --Set the shape it was at to false
-- if not icon.wasequiped and icon.ent == tent then
-- assert(curpos ~= nil, "print curpos was nil when not equiped")
-- for k = 1,#item.Shape do
-- for l = 1,#(item.Shape[k]) do
-- if k == 1 and l == 1 then continue end
-- backpack[1][curpos[1] + k - 1][curpos[2] + l - 1] = false
-- end
-- end
-- backpack[1][curpos[1]][curpos[2]] = false
-- end
-- if invfuncs.CanFitInBackpack(backpack,j,i,item) then
-- local fromtbl = icon.invpos
-- local wasequiped = icon.wasequiped
-- local ondropped = icon.ondropped
-- if ondropped then
-- ondropped(backpacknum,j,i,item)
-- elseif wasequiped then
-- net.Start("unequipitem")
-- net.WriteString(wasequiped)
-- net.WriteUInt(backpacknum,16)
-- net.WriteUInt(i,16)
-- net.WriteUInt(j,16)
-- net.SendToServer()
-- else
-- net.Start("moveitem")
-- net.WriteEntity(icon.ent) -- from ent
-- net.WriteEntity(tent) -- to ent
-- net.WriteUInt(icon.backpacknum,16) -- from backpack number
-- net.WriteUInt(backpacknum,16) -- to backpack number
-- net.WriteUInt(fromtbl[1],16) -- From position
-- net.WriteUInt(fromtbl[2],16)
-- net.WriteUInt(j,16) -- To position
-- net.WriteUInt(i,16)
-- net.SendToServer()
-- if item.onEquip ~= nil then
-- item:onEquip(LocalPlayer())
-- end
-- end
-- end
-- end, {} )
-- end
-- end
-- end
-- end
--
-- local invsheetfunc = function()
-- local width = ScrW()
-- local height = ScrH()
--
--
-- local invsheet = vgui.Create( "DPanel" )
--
-- invsheet.Paint = function( self, w, h ) end
--
-- --Display gear
-- local slotsize = math.Round(width / 32)
-- local displaypos = {
-- ["Head"] = {(width / 8) - slotsize, 25},
-- ["Body"] = {(width / 8) - slotsize, slotsize + 26},
-- ["Legs"] = {(width / 8) - slotsize, (slotsize * 2) + 27},
-- ["Boots"] = {(width / 8) - slotsize, (slotsize * 3) + 28},
-- ["Gloves"] = {(width / 8) + (slotsize), (slotsize * 2) + 27},
-- ["Left"] = {(width / 8) - (1.5 * slotsize), (slotsize * 4) + 29},
-- ["Right"] = {(width / 8) - (0.5 * slotsize), (slotsize * 4) + 29}
-- }
-- for k,v in pairs (LocalPlayer().Inventory.Equiped) do
-- if v == false then
-- local eqslot = vgui.Create( "DPanel", invsheet )
-- eqslot:SetSize( slotsize, slotsize )
-- eqslot:SetPos(displaypos[k][1],displaypos[k][2])
-- eqslot:Receiver( "Inventory", function( receiver, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
-- if not isDropped then return end
-- print("Attempting to equip")
-- local icon = tableOfDroppedPanels[1]
-- local item = icon.Item
-- if item.Equipable == k then
-- net.Start("equipitem")
-- net.WriteUInt(icon.backpacknum,16) -- Backpack number
-- local fromtbl = icon.invpos
-- net.WriteUInt(fromtbl[1],16) -- From position
-- net.WriteUInt(fromtbl[2],16)
-- net.WriteString(k)
-- net.SendToServer()
-- end
-- end, {} )
-- else
-- local eqslot = vgui.Create("DImageButton",invsheet)
-- eqslot:SetSize(slotsize,slotsize)
-- eqslot:SetPos(displaypos[k][1],displaypos[k][2])
-- if v.PaintEquiped then
-- eqslot.Paint = v.PaintEquiped
-- end
-- if v.DoOnEquipPanel then
-- v.DoOnEquipPanel(eqslot)
-- end
-- eqslot:Droppable("Inventory")
-- eqslot.Item = v
-- eqslot.wasequiped = k
-- end
-- end
-- local moneylabel = vgui.Create("DLabel",invsheet)
-- moneylabel:SetPos(0,0)
-- moneylabel:SetSize(width/5,18)
-- moneylabel:SetText(string.format("Credits:%7d", ART.Credits or 0))
-- print("Displaying credits:" .. string.format("Credits:%7d", ART.Credits or 0))
--
-- local backpacksheet = vgui.Create( "DPropertySheet", invsheet )
-- backpacksheet:SetPos(0,slotsize * 6)
-- backpacksheet:SetSize((width / 4) - 26, height - (slotsize * 6) - 70)
-- for k,v in pairs(LocalPlayer().Inventory.Backpacks) do
-- local tbacksheet = vgui.Create( "DPanel", backpacksheet )
-- tbacksheet.Paint = function( self, w, h ) draw.RoundedBox( 4, 0, 0, w, h, Color( 157, 160, 167 ) ) end
-- backpacksheet:AddSheet( v[3], tbacksheet, "icon16/cross.png" )
--
-- DrawBackpackOnDPanel(tbacksheet,v,k,LocalPlayer())
-- end
--
-- return "Inventory", invsheet, "icon16/cross.png"
-- end
--
--
-- ART.RegisterInventorySheet(invsheetfunc)
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