aboutsummaryrefslogtreecommitdiff
path: root/gamemode/client/qpanels/inventory.lua
blob: f4adad63cef37565107d844178ee7688aa2f2621 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
local invfuncs
invfuncs = ART.invfuncs
--invfuncs = include("../gamemodes/artery/gamemode/shared/inventory_common.lua")
--invfuncs = include("../shared/inventory_common.lua")
assert(invfuncs ~= nil, "Dependency failed")

local function DrawBackpackOnDPanel(dp, backpack, backpacknum, tent)
    local width = ScrW()
    local height = ScrH()
    local slotsize = math.Round(width / 32)
    local backgrid = vgui.Create( "DGrid", dp )
    backgrid:SetPos( 10, 30 )
    backgrid:SetCols( backpack[2][1] )
    backgrid:SetColWide( backpack[2][2] )
    backgrid:Dock(FILL)
    for i = 1,#(backpack[1]) do
        for j = 1,#(backpack[1][i]) do
            local item = backpack[1][j][i]
            if type(backpack[1][j][i]) == "table" then
                local itemwidth = 0
                for _,l in pairs(item.Shape) do
                    itemwidth = math.Max(itemwidth,#l)
                end
                local itemheight = #item.Shape
                local invicon = vgui.Create( "DImageButton", dp )
                invicon:SetSize(slotsize * itemwidth, slotsize * itemheight)
                invicon:SetPos(slotsize * (i - 1), slotsize * (j - 1))
                invicon:SetText(item.Name)
                if item.Tooltip then
                    invicon:SetTooltip(item.Tooltip)
                end
                if item.Paint then
                    invicon.Paint = item.Paint
                end
                if item.DoOnPanel then
                    item.DoOnPanel(invicon)
                end
                --invicon.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,100,0)) end
                invicon.DoClick = function()
                    if not item.GetOptions then return end
                    local menu = vgui.Create("DMenu")
        			createMenuFor(menu,item:GetOptions())
        			menu:Open()
                end
                invicon.Item = item
                invicon.invpos = {j,i}
                invicon.ent = tent
                invicon.backpacknum = backpacknum
                invicon:Droppable("Inventory")
            elseif not backpack[1][j][i] then
                local emptyslot = vgui.Create("DPanel", dp)
                emptyslot:SetSize(slotsize,slotsize)
                emptyslot:SetPos(slotsize * (i - 1), slotsize * (j - 1))
                --emptyslot.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,0,100)) end
                emptyslot:Receiver( "Inventory", function( receiver, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
                    if not isDropped then return end
                    local icon = tableOfDroppedPanels[1]
                    local item = icon.Item
                    local curpos = icon.invpos
                    --Set the shape it was at to false
                    if not icon.wasequiped and icon.ent == tent then
                        assert(curpos ~= nil, "print curpos was nil when not equiped")
                        for k = 1,#item.Shape do
                            for l = 1,#(item.Shape[k]) do
                                if k == 1 and l == 1 then continue end
                                backpack[1][curpos[1] + k - 1][curpos[2] + l - 1] = false
                            end
                        end
                        backpack[1][curpos[1]][curpos[2]] = false
                    end
                    if invfuncs.CanFitInBackpack(backpack,j,i,item) then
                        local fromtbl = icon.invpos
                        local wasequiped = icon.wasequiped
                        if wasequiped then
                            net.Start("unequipitem")
                            net.WriteString(wasequiped)
                            net.WriteUInt(backpacknum,16)
                            net.WriteUInt(i,16)
                            net.WriteUInt(j,16)
                            net.SendToServer()
                        else
                            net.Start("moveitem")
                            net.WriteEntity(icon.ent) -- from ent
                            net.WriteEntity(tent) -- to ent
                            net.WriteUInt(icon.backpacknum,16) -- from backpack number
                            net.WriteUInt(backpacknum,16) -- to backpack number
                            net.WriteUInt(fromtbl[1],16) -- From position
                            net.WriteUInt(fromtbl[2],16)
                            net.WriteUInt(j,16) -- To position
                            net.WriteUInt(i,16)
                            net.SendToServer()
                            if item.onEquip ~= nil then
                                item:onEquip(LocalPlayer())
                            end
                        end
                    end
                end, {} )
            end
        end
    end
end

local invsheetfunc = function()
    local width = ScrW()
    local height = ScrH()


    local invsheet = vgui.Create( "DPanel" )

    invsheet.Paint = function( self, w, h ) end

    --Display gear
    local slotsize = math.Round(width / 32)
    local displaypos = {
        ["Head"] = {(width / 8) - slotsize, 25},
        ["Body"] = {(width / 8) - slotsize, slotsize + 26},
        ["Legs"] = {(width / 8) - slotsize, (slotsize * 2) + 27},
        ["Boots"] = {(width / 8) - slotsize, (slotsize * 3) + 28},
        ["Gloves"] = {(width / 8) + (slotsize), (slotsize * 2) + 27},
        ["Left"] = {(width / 8) - (1.5 * slotsize), (slotsize * 4) + 29},
        ["Right"] = {(width / 8) - (0.5 * slotsize), (slotsize * 4) + 29}
    }
    for k,v in pairs (LocalPlayer().Inventory.Equiped) do
        if v == false then
            local eqslot = vgui.Create( "DPanel", invsheet )
            eqslot:SetSize( slotsize, slotsize )
            eqslot:SetPos(displaypos[k][1],displaypos[k][2])
            eqslot:Receiver( "Inventory", function( receiver, tableOfDroppedPanels, isDropped, menuIndex, mouseX, mouseY )
                if not isDropped then return end
                print("Attempting to equip")
                local icon = tableOfDroppedPanels[1]
                local item = icon.Item
                if item.Equipable == k then
                    net.Start("equipitem")
                    net.WriteUInt(icon.backpacknum,16) -- Backpack number
                    local fromtbl = icon.invpos
                    net.WriteUInt(fromtbl[1],16) -- From position
                    net.WriteUInt(fromtbl[2],16)
                    net.WriteString(k)
                    net.SendToServer()
                end
            end, {} )
        else
            local eqslot = vgui.Create("DImageButton",invsheet)
            eqslot:SetSize(slotsize,slotsize)
            eqslot:SetPos(displaypos[k][1],displaypos[k][2])
            if v.PaintEquiped then
                eqslot.Paint = v.PaintEquiped
            end
            if v.DoOnEqupPanel then
                v.DoOnEqupPanel(eqslot)
            end
            eqslot:Droppable("Inventory")
            eqslot.Item = v
            eqslot.wasequiped = k
        end
    end
    local moneylabel = vgui.Create("DLabel",invsheet)
    moneylabel:SetPos(0,0)
    moneylabel:SetSize(width/5,18)
    moneylabel:SetText(string.format("Credits:%7d", ART.Credits or 0))
    print("Displaying credits:" .. string.format("Credits:%7d", ART.Credits or 0))

    local backpacksheet = vgui.Create( "DPropertySheet", invsheet )
    backpacksheet:SetPos(0,slotsize * 6)
    backpacksheet:SetSize((width / 4) - 26, height - (slotsize * 6) - 70)
    for k,v in pairs(LocalPlayer().Inventory.Backpacks) do
        local tbacksheet = vgui.Create( "DPanel", backpacksheet )
        tbacksheet.Paint = function( self, w, h ) draw.RoundedBox( 4, 0, 0, w, h, Color( 157, 160, 167 ) ) end
        backpacksheet:AddSheet( v[3], tbacksheet, "icon16/cross.png" )

        DrawBackpackOnDPanel(tbacksheet,v,k,LocalPlayer())
    end

    return "Inventory", invsheet, "icon16/cross.png"
end


ART.RegisterInventorySheet(invsheetfunc)