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-- do return end
--
-- ART.RegisterInventorySheet(function()
--
-- local width = ScrW()
-- local height = ScrH()
--
-- local questsheet = vgui.Create( "DPanel")
-- questsheet.Paint = function(self,w,h) end
--
-- --Display quests
-- local questselector = vgui.Create( "DScrollPanel", questsheet )
-- questselector:SetSize((width / 4) - 20, (height / 2) - 40)
-- questselector:SetPos(0,0)
-- local questinfo = vgui.Create("DScrollPanel", questsheet)
-- questinfo:SetSize(width / 4, height / 2)
-- questinfo:SetPos(0,height / 2)
-- for k,v in pairs(LocalPlayer().Quests or {}) do
-- print("Displaying quest:" .. k)
-- local questbutton = vgui.Create( "DButton" , questselector )
-- questbutton:Dock(TOP)
-- questbutton:SetText(k)
-- questbutton.DoClick = function()
-- print("At point of clicking, art is:")
-- PrintTable(ART)
-- ART.GetQuest(k).DrawQuestInfo(questinfo,v)
-- end
-- end
--
-- return "Quests", questsheet, "icon16/house.png"
-- end)
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