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local effects = {}
effects["weapon_blocked"] = function()
util.ScreenShake( LocalPlayer():GetPos(), 3, 3, 0.25, 100 )
end
net.Receive("art_clienteffect",function()
local effectid = net.ReadUInt(32)
local effectname = ART.screen_effect_ids[effectid]
print("Got effect name",effectname)
effects[effectname]()
end)
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