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path: root/gamemode/core/clienteffects/cl_effects.lua
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local log = nrequire("log.lua")
local er = {} --master table of effects
local effects = {}

function er.RegisterEffect(name,func)
	if effects[name] ~= nil then
		log.warn("Effect \"" .. name .. "\" already registered, replaceing...")
	end
	effects[name] = func
end

er.RegisterEffect("weapon_blocked",function(data)
	util.ScreenShake( LocalPlayer():GetPos(), 3, 3, 0.25, 100 )
end)

net.Receive("art_clienteffect",function()
	local effectname = net.ReadString()
	local effectdata = net.ReadData(net.ReadUInt(32))
	print("Got effect name",effectname)
	effects[effectname](effectdata)
end)

return er