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path: root/gamemode/core/combat/sv_weaponswing.lua
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--[[
	This file tells you what weapons need their swings recalculated
]]
local itm = nrequire("core/inventory/item.lua")
local inv = nrequire("core/inventory/inventory.lua")
local ws = {}

--Cache swing hits, if we used one once, we'll probably use it again soon
local swingcache_size = 30
local swingcache = {} --Swing arc cache

--A table of all the items that are swingable
local swingable = {}

--A queue of {pac, animation_name, animation_time, mapping,item_tbl}
local recordqueue = {}

util.AddNetworkString("artery_notifyserverofswing")
util.AddNetworkString("artery_doanimation")

net.Receive("artery_notifyserverofswing",function()
	local weapon = net.ReadString()
	local anim = net.ReadString()
	local data = net.ReadTable()
	
	print("Got swing data for ",weapon,anim)
	PrintTable(data)
	
	--Get the data that already exists for this weapon
	local olddata = file.Read("artery/dynamic/swingdata/" .. weapon .. ".txt","DATA")
	if olddata == nil then olddata = {}
	else olddata = util.JSONToTable(util.Decompress(olddata)) end
	
	--Add our new data
	olddata[anim] = data
	
	--And save back
	file.Write("artery/dynamic/swingdata/" .. weapon .. ".txt",util.Compress(util.TableToJSON(olddata)))
end)

function ws.makeSwingable(tbl)
	print("Makeing a swingable out of:")
	PrintTable(tbl)
	assert(tbl.Name,"Tried to make a swingable weapon out of an item with no name!")
	assert(tbl.attacks,"Tried to make a swingable weapon out of an item with no attacks! See rustyaxe.lua for example")
	assert(tbl.pacname,"Tried to make a swingable weapon without a pac name! see rustyaxe.lua for example")
	swingable[tbl.Name] = tbl
end

local function record_animations_for(swingable, e)
	print("recording animations on", e)
	PrintTable(swingable)
	local einv = e.data.inventories[1]
	local spot = einv:FindPlaceFor(swingable)
	assert(spot != nil, "Could not equip the npc with that")
	einv:Put(spot,swingable)
	--Give the client time to download the pac & apply it
	timer.Simple(1.1,function()
		for k,v in pairs(swingable.attacks) do
			net.Start("artery_doanimation")
			net.WriteString(v.anim)
			net.WriteDouble(v.time)
			net.WriteString(swingable.Name)
			net.WriteString(swingable.pacname)
			net.WriteString(".")
			net.WriteEntity(e)
			net.Broadcast()
		end
	end)
	timer.Simple(5,function()
		--assert(IsValid(einv),"Npc's inventory is no longer valid!")
		einv:Remove(spot)
	end)
end

--Create a fake thing in front of the player, do the swing animations, and record them.
concommand.Add("artery_recordanimations",function(ply,cmd,args)
	--Create an npc with the equipment inventory
	-- e = ents.Create("npc_citizen")
	-- e:SetPos(ply:GetEyeTrace().HitPos)
	-- e:Spawn()
	-- e.data = {inventories = {}}
	-- local einv = inv.CreateInventory("Equipment")
	-- einv.id = 1
	-- einv.Owner = e
	-- e.data.inventories[einv.id] = einv
	local e = ply
	e:SetAngles(Angle(0,0,0))
	
	--Add everything in swingables to a queue to be recorded
	for k,v in pairs(swingable) do
		for i,j in pairs(v.attacks) do
			local tn = {
				v.pacname,
				j.anim,
				j.time,
				i,
				v,
				j.waittime
			}
			recordqueue[#recordqueue + 1] = tn
		end
	end
	
	--Create timers for everything
	local timefromnow = 0
	for k,v in ipairs(recordqueue) do
		timefromnow = timefromnow + 1
		print("timefromnow 1 is",timefromnow)
		--Put the item into the inventory
		local tfunc = function(nowtime)
			local whentoremove = nowtime + 1 + v[3] + 1
			timer.Simple(nowtime,function()
				print("timefromnow 2 is",nowtime)
				local einv = e.data.inventories[1]
				local spot = einv:FindPlaceFor(v[5])
				assert(spot != nil, "Could not equip the npc with " .. v[5].Name)
				einv:Put(spot,v[5])
				print("Placed item in inventory")
				--Wait 1 second to de-apply the pac and remove the item
				print("I will remove the item in", v[3])
				timer.Simple(v[3],function()
					print("removeing equiped...")
					einv:Remove(spot)
				end)
			end)
		end
		tfunc(timefromnow)
		print("timefromnow 3 is",timefromnow)
		local tfunc2 = function(nowtime)
			timer.Simple(nowtime,function()
				print("timefromnow 4 is",nowtime)
				net.Start("artery_doanimation")
				net.WriteString(v[2])
				net.WriteDouble(v[3])
				net.WriteString(v[5].Name)
				net.WriteString(v[1])
				net.WriteString(v[4])
				net.WriteEntity(e)
				net.WriteDouble(v[6])
				net.Broadcast()
			end)
		end
		--Wait 1 second for the pac to apply
		timefromnow = timefromnow + 1
		tfunc2(timefromnow)
		timefromnow = timefromnow + 1 + v[3] + 1 --Wait for anim to be recorded, and the thing to be removed
	end
	recordqueue = {}
	--[[
	local animqueuetime = 0
	for k,v in pairs(swingable) do
		--equip the right item

		print("equipable inventory:")
		local eqi = ply.data.inventories[1]
		print(ply.data.inventories[1])
		local itm = eqi:Get({v.Equipable})
		if itm ~= nil then
			eqi:Remove({v.Equipable})
		end
		eqi:Put({v.Equipable},v)
		
		--queue up each attack for the player to do
		for i,j in pairs(v.attacks) do
			timer.Simple(animqueuetime,function()
				print("Doing attack:")
				print(i,":",j)
				net.Start("artery_doanimation")
				net.WriteString(j.anim) --Animation name (to return)
				net.WriteDouble(j.time) --Timeing of the animation
				net.WriteString(v.Name) --Name of the item (to return)
				net.WriteString(v.pacname) --Name of the pac for this item
				net.WriteString(i) --direction of the animation (to return)
				net.Send(ply)
			end)
			animqueuetime = animqueuetime + j.time + 1
		end
		
	end
	]]
end)



concommand.Add("artery_checkSwingable",function(ply,cmd,args)
	local nitms = 0
	local noswingdata = {}
	for k,v in pairs(swingable) do
		--Make sure we have a weapon path for everything
		if file.Exists( "artery/dynamic/swingdata/" .. k .. ".txt", "DATA" ) then
			MsgC(Color(0,255,0),"Found data for " .. k .. "\n")
		else
			MsgC(Color(255,0,0),"Couldn't find data for " .. k .. "\n")
			noswingdata[#noswingdata + 1] = k
		end
		nitms = nitms + 1
	end
	
	print("Scanned ",nitms,"swingable items, could not find data for:\n\t",table.concat(noswingdata,"\n\t"))
end)

concommand.Add("artery_clearswingable",function(ply,cmd,args)
	swingable = {}
end)

return ws