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path: root/gamemode/core/mapstich/sv_mapstich.lua
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--Make sure zones are loaded already
nrequire("sv_mysqlite.lua")
local q = nrequire("core/database/sv_queries.lua")
--if not zones then error("This thing needs zones to function!") end

print("Hello from sv_mapstich.lua")
util.AddNetworkString("art_zonechange")
util.AddNetworkString("art_sendtoserver")

local dontupdatedisconnect = {}

local function SavePlayerData(ply)
	local query
	local pdat = q.serialize_player(ply)
	if dontupdatedisconnect[ply] then
		dontupdatedisconnect[ply] = nil
		query = [[
		UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f
		]]
		query = q.s_fmt(query,pdat,ply:SteamID64())
	else
		query = [[
		UPDATE playerdata SET PlayerData='%s', MetaData='%s' WHERE SteamID=%.0f
		]]
		local pmet = util.TableToJSON({
			lastserver = game.GetIPAddress(),
			lastlocation = tostring(ply:GetPos())
		})
		print("pmet turns out to be",pmet)
		query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
	end
	MySQLite.query(query,function(data)

	end,function(err,sql)
		print("Query error:")
		print("Query",sql)
		print("Error",err)
	end)
end

concommand.Add("artery_saveplayer",function(ply,cmd,args)
	SavePlayerData(ply)
end)

net.Receive("art_zonechange",function(len,ply)
	SavePlayerData(ply)
	timer.Simple(0.5,function()
		if not IsValid(ply) then return end
		local zone = ply:GetCurrentZone("artery_serverchange")
		if zone then
			dontupdatedisconnect[ply] = true

			local query = [[
			UPDATE playerdata SET MetaData='%s' WHERE SteamID=%.0f
			]]
			local pmet = util.TableToJSON({
				lastserver = zone.toserver,
				lastlocation = tostring(zone.topos)
			})
			print("pmet is", pmet)
			local fquery = q.s_fmt(query,pmet,ply:SteamID64())
			print("fquery was", fquery)
			print("Running query:",qc)
			MySQLite.query(fquery,function(data)
				--Holy shit fuck garry for breaking this
				--ply:ConCommand("connect " .. zone.toserver)
				net.Start("art_sendtoserver")
				net.WriteString(zone.toserver)
				net.Send(ply)
			end,function(err,sql)
				print("Query error:")
				print("Query",sql)
				print("Error",err)
			end)
		end
	end)
end)

hook.Add("PlayerDisconnected","save_data_on_disconnect",function(ply)
	SavePlayerData(ply)
end)