1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
--Make sure zones are loaded already
nrequire("sv_mysqlite.lua")
local q = nrequire("core/database/sv_queries.lua")
--if not zones then error("This thing needs zones to function!") end
print("Hello from sv_mapstich.lua")
util.AddNetworkString("art_zonechange")
local dontupdatedisconnect = {}
local function SavePlayerData(ply)
local query
local pdat = q.serialize_player(ply)
if dontupdatedisconnect[ply] then
dontupdatedisconnect[ply] = nil
query = [[
UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f
]]
query = q.s_fmt(query,pdat,ply:SteamID64())
else
query = [[
UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f
]]
local pmet = util.TableToJSON({
lastserver = game.GetIPAddress(),
lastlocation = ply:GetPos()
})
query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
end
MySQLite.query(query,function(data)
end,function(err,sql)
print("Query error:")
print("Query",sql)
print("Error",err)
end)
end
net.Receive("art_zonechange",function(len,ply)
timer.Simple(0.5,function()
local zone = ply:GetCurrentZone("artery_serverchange")
if zone then
dontupdatedisconnect[ply] = true
local query = [[
UPDATE playerdata SET PlayerData='%s',MetaData='%s' WHERE SteamID=%.0f
]]
local pdat = util.TableToJSON(ply.data)
local pmet = util.TableToJSON({
lastserver = zone.toserver,
lastlocation = zone.topos
})
print("pdat is", pdat)
print("pmet is", pmet)
local fquery = q.s_fmt(query,pdat,pmet,ply:SteamID64())
print("fquery was", fquery)
print("Running query:",qc)
MySQLite.query(fquery,function(data)
ply:ConCommand("connect " .. zone.toserver)
end,function(err,sql)
print("Query error:")
print("Query",sql)
print("Error",err)
end)
SavePlayerData(ply)
end
end)
end)
|