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--local tblf = include("/../gamemodes/artery/gamemode/utility/mapfuncs.lua")
print("Hello from cl_ncpmap in core")
local drawmap = false
hook.Add( "ScoreboardShow", "ShowNPCMap", function()
print("Showing npc map")
drawmap = true
return true
end )
hook.Add( "ScoreboardHide", "ShowNPCMap", function()
print("Hiding npc map")
drawmap = false
end )
local white = Color( 255, 255, 255, 255 )
local mapicons = --[[mapicons or]] {
["global"] = {
["isleaf"] = false,
["border"] = { {-10000,-10000},
{-10000,10000},
{10000,10000},
{10000,-10000}
},
}
}
hook.Add( "HUDPaint", "paintsprites", function()
local function drawsubarea(node)
print("drawing")
PrintTable(node)
if node.isleaf then
render.SetMaterial( node.material )
render.DrawSprite( node.pos, 64, 64, white )
print("Actually drawing")
PrintTable(node)
else
if not node.icons then
print("found area without any icons!")
for k,v in pairs(node) do print(k,":",v) end
end
for k,v in pairs(node.icons or {}) do
drawsubarea(v)
end
end
end
if drawmap then
print("starting this draw")
cam.Start3D()
drawsubarea(mapicons["global"])
cam.End3D()
print("done with this draw")
end
end )
--When the player loads in, load the npcmap for this map
hook.Add("Initialize","loadmapicons",function()
LocalPlayer().MapIcons = LocalPlayer().MapIcons or {}
local mapname = game.GetMap()
if not file.Exists("artery/client/"..mapname,"DATA") then
file.CreateDir("artery/client/"..mapname)
end
local mapiconstxt = file.Read("artery/client/"..mapname.."/known.txt")
if not mapiconstxt then return end --File does not exist!
for k,v in pairs(string.Explode("\r?\n",mapiconstxt,true)) do
local isleaf = tobool(v[1])
local ttbl = string.Explode(",",v)
if isleaf then
local subarea = ttbl[2]
local material = ttbl[3]
local pos = Vector(ttbl[4],ttbl[5],ttbl[6])
else
local name = v[2]
local boundry = {}
for i = 3, #ttbl, 3 do
boundry[#boundry+1] = ttbl[i],ttbl[i + 1],ttbl[i + 2]
end
end
end
end)
--When the player disconnects (or changes levels) save the npcmap
--Add an icon to the map
local function addmapicon(material, subarea, position)
print("adding map icon, material:",material,"subarea:",subarea,"bordertbl:",bordertbl)
print("mat",material,"subarea",subarea,"position",position)
local parts = string.Explode(":",subarea)
print("parts:",parts)
PrintTable(parts)
local cursor = mapicons
for k,v in pairs(parts) do
print("Traverseing down tree:",k,v)
print("cursor was")
PrintTable(cursor)
if cursor[v] == nil then cursor[v] = {} end
cursor = cursor[v]
print("cursor is")
PrintTable(cursor)
end
if cursor.isleaf and v.pos == position then return end
cursor.icons = cursor.icons or {}
for k,v in pairs(cursor.icons) do
if v.pos == position then return end --This position already has an icon!
end
table.insert(cursor.icons,{
["isleaf"] = true,
["material"] = Material(material),
["pos"] = position,
})
assert(type(cursor) == "table","Attempted to add subarea that dosen't exist:" .. subarea)
end
local function addmaparea(material, subarea, bordertbl)
print("adding map area, material:",material,"subarea:",subarea,"bordertbl:",bordertbl)
local parts = string.Explode(":",subarea)
print("parts:",parts)
PrintTable(parts)
local cursor = mapicons
if #parts > 1 then
for k,v in pairs(parts) do
print("Traverseing down tree:",k,v)
cursor = cursor[v]
end
end
print("Cursor is",cursor)
if cursor ~= nil then
cursor[subarea] = {
["isleaf"] = false,
["material"] = "",
["border"] = bordertbl,
["subparts"] = {}
}
else
print("Error, cursor was nil!")
end
end
--[[
addmaparea("","global",{
{-10000,-10000},
{-10000,10000},
{10000,10000},
{10000,-10000}
})
]]
net.Receive("addmapicon",function()
print("got recieve for map icon")
local matstr = net.ReadString()
local subarea = net.ReadString()
local matpos = net.ReadVector()
addmapicon(matstr,subarea,matpos)
print("MapIcons is now")
PrintTable(mapicons)
end)
net.Receive("addmaparea",function()
print("got receive for map area")
local matstr = net.ReadString()
local subarea = net.ReadString()
local boarders = net.ReadTable()
end)
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