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local inv = nrequire("client/cl_inventory.lua")
local itm = nrequire("core/inventory/item.lua")
local w,h = ScrW(),ScrH()
local function DrawShopItemOnDPanel(dp,itemtbl,cost)
--An item is a string, and int cost
local shape = itemtbl.Shape
local twidth,theight = 0,#shape
for k = 1,#shape do
twidth = math.max(twidth,#shape[k])
end
local slotsize = math.Round(w / 32)
local backgrid = vgui.Create( "DGrid", dp )
backgrid:SetPos( 10, 30 )
backgrid:SetCols( twidth )
backgrid:SetColWide( theight )
backgrid:Dock(LEFT)
local shopicon = vgui.Create( "DModelPanel", dp )
shopicon:SetSize(slotsize * twidth, slotsize * theight)
shopicon:SetPos(0,0)
shopicon:SetText(itemtbl.Name)
if itemtbl.Tooltip then
shopicon:SetTooltip(itemtbl.Tooltip)
end
if itemtbl.Paint then
shopicon.Paint = itemtbl.Paint
end
if itemtbl.DoOnPanel then
itemtbl:DoOnPanel(shopicon)
end
shopicon.Paint = function(self, wi, hi)
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawOutlinedRect( 0, 0, wi, hi)
end
shopicon.DoClick = function()
print("You cliked me!")
end
shopicon.Item = itemtbl
shopicon.Cost = cost
shopicon.ondropped = function(back,j,i,item)
print("ondropped was called!")
print("back",back,"j",j,"i",i,"item",item)
PrintTable(item)
net.Start("buyitem")
net.WriteString(item.Name)
net.WriteUInt(back,8)
net.WriteUInt(j,8)
net.WriteUInt(i,8)
net.SendToServer()
end
for k = 1, twidth do
for i = 1, theight do
if not shape[k][i] then
local emptyslot = vgui.Create("DPanel", dp)
emptyslot:SetSize(slotsize,slotsize)
emptyslot:SetPos(slotsize * (i - 1) + 2, slotsize * (k - 1) + 2)
end
end
end
local buybutton = vgui.Create("DButton",dp)
buybutton:Dock(RIGHT)
buybutton:SetText("Buy\n(" .. cost .. ")")
buybutton.DoClick = function()
net.Start("art_buyitem")
net.WriteString(itemtbl.Name)
net.SendToServer()
end
local sellbutton = vgui.Create("DButton",dp)
sellbutton:Dock(RIGHT)
sellbutton:SetText("Sell\n(" .. math.floor(cost - math.log(cost)) .. ")")
sellbutton.DoClick = function()
net.Start("art_sellitem")
net.WriteString(itemtbl.Name)
net.SendToServer()
end
end
local slotsize = math.Round(w / 32)
local function DrawShopOnDPanel(dp,items)
--This gets pretty involved, lets try to not make it a clusterfuck.
dp.Paint = function(self, wi, hi) draw.RoundedBox(4, 0,0,wi,hi,Color(100,0,0)) end
local scrollpanel = vgui.Create( "DScrollPanel",dp )
scrollpanel.Paint = function(self, wi, hi) draw.RoundedBox(4, 0,0,wi,hi,Color(0,0,100)) end
scrollpanel:Dock(FILL)
for k,v in pairs(items) do
local itemtbl = itm.GetItemByName(v[1])
local invpanel = vgui.Create( "DPanel", scollpanel)
invpanel.Paint = function(self, wi, hi)
draw.RoundedBox(4, 1,1,wi-4,hi-4,Color(50,50,50))
draw.RoundedBox(4, 2,2,wi-5,hi-5,Color(100,100,100))
end
DrawShopItemOnDPanel(invpanel,itemtbl,v[2])
scrollpanel:AddItem(invpanel)
invpanel:Dock(TOP)
local x,_ = invpanel:GetSize()
invpanel:SetSize(x,slotsize * (#itemtbl.Shape) + 4)
invpanel:Dock(TOP)
end
end
local shopwindow,shoppanel
local function createshopwindow()
shopwindow = vgui.Create( "DFrame" )
shopwindow:SetPos( w - (w / 4), 0 )
shopwindow:SetSize( w / 4, h )
shopwindow:SetTitle( "Unset shop" )
shopwindow:SetDraggable( true )
shopwindow.OnClose = function(self)
self:SetVisible(false)
print("After onclose, shopwindow was",shopwindow)
end
shopwindow:SetVisible(false)
shoppanel = vgui.Create( "DPanel",shopwindow)
shoppanel:SetPos( 10, 30 ) -- Set the position of the panel
shoppanel:Dock(FILL)
end
createshopwindow()
net.Receive("art_openshop",function()
if not shopwindow:IsValid() then createshopwindow() end
assert(shopwindow,"Shopwindow was not created, even after re-createing!")
inv.ShowInventory()
shopwindow:SetVisible(true)
local stock = net.ReadTable()
DrawShopOnDPanel(shoppanel,stock)
shopwindow:MakePopup()
end)
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