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--[[
This file spawns the huntable npc's in their zones.
]]
local track = nrequire("core/inventory/sv_invtracker.lua")
local itm = nrequire("core/inventory/item.lua")
local o = {}
local huntablenodes = {}
function o.CreateSpawnNode(tbl)
huntablenodes[#huntablenodes+1] = tbl
local e = ents.Create("info_huntablespawn")
e:SetPos(tbl.Position)
end
local function SpawnMonsterFor(ply,zone)
--Check what hunting ground we're in
print("I want to attack",ply)
if zone == nil then return end
print("I am in a zone!")
local possiblenpcs = zone.npctbl
PrintTable(possiblenpcs)
local randnum = math.random(0,100)
print("Random num was",randnum)
local npctype
for k,v in pairs(possiblenpcs) do
randnum = randnum - v
print("Subtracting ", v , " for ",k)
if randnum < 0 then
npctype = k
break
end
end
if npctype == nil then
print(ply,"got lucky this time...")
return
end
print("I will spawn a ",npctype,"to attack ",ply,"!")
--Find a place for the npc to spawn that's out of sight!
local potentialspots = ents.FindInSphere( ply:GetPos(), 4000 )
for k,v in pairs(potentialspots) do
print("Checking spot",v)
if v:GetClass() ~= "info_huntablespawn" then
print("Was not an info_huntablespawn")
potentialspots[k] = nil
else
local tr = util.TraceLine({
start = v:GetPos() + Vector(0,0,50),
endpos = ply:GetPos() + Vector(0,0,64),
})
if tr.Hit and tr.Entity == ply then
potentialspots[k] = nil
print("Player could see this point")
end
end
end
local a = {}
for k,v in pairs(potentialspots) do a[#a+1] = v end
--Choose a random spot!
local spawnpos = a[math.random(1,#a)]
print("I want to spawn a monster at", spawnpos)
if spawnpos == nil then
print("Couldn't find a spot to spawn an NPC around",ply,"at",ply:GetPos(),"make sure there are enough info_huntablespawn entities around in little corners and stuff")
return
end
--Do a trace up to hit the skybox,
local npc = ents.Create(npctype)
npc:SetPos(spawnpos:GetPos())
npc:SetEnemy(ply)
npc:Spawn()
end
local lastspawned = {}
for k,v in pairs(player.GetAll()) do lastspawned[v] = CurTime() end
hook.Add("PlayerInitialSpawn","add_to_huntable_tbl",function(ply)
lastspawned[ply] = CurTime()
end)
hook.Add("Tick","occasionally_spawn_monsters",function()
for _,ply in pairs(player.GetAll()) do
local zone = ply:GetCurrentZone( "artery_huntingground" )
if zone == nil then continue end
if CurTime() - lastspawned[ply] > zone.SpawnRate then
SpawnMonsterFor(ply,zone)
lastspawned[ply] = CurTime()
end
end
end)
local external_drops = {}
function o.RegisterDrops(npcname,tbl)
assert(external_drops[npcname] == nil, string.format("Tried to register 2 drop tables for the npc %q",npcname))
external_drops[npcname] = tbl
end
hook.Add("OnNPCKilled","droplootforexnpcs",function(npc,attacker,inflictor)
local d = external_drops[npc:GetClass()]
if d == nil then return end
for k, v in pairs(d) do
local rng = math.random(0, 100)
local itemname = v[1]
local itemchance = v[2]
local heightoffset = 10
if rng < itemchance then
local drop = itm.GetItemByName(itemname)
print("Createing a drop of",drop)
track.CreateDroppedItem(drop, self:GetPos()+Vector(math.random(20),math.random(20),20))
end
end
end)
return o
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