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path: root/gamemode/core/npcmap/cl_npcmap.lua
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--local tblf = include("/../gamemodes/artery/gamemode/utility/mapfuncs.lua")
print("Hello from cl_ncpmap in core")
local drawmap = false
hook.Add( "ScoreboardShow", "ShowNPCMap", function()
    print("Showing npc map")
    drawmap = true
    return true
end )
hook.Add( "ScoreboardHide", "ShowNPCMap", function()
    print("Hiding npc map")
    drawmap = false
end )
local white = Color( 255, 255, 255, 255 )

local mapicons = --[[mapicons or]] {
    ["global"] = {
        ["isleaf"] = false,
        ["border"] = {  {-10000,-10000},
                        {-10000,10000},
                        {10000,10000},
                        {10000,-10000}
                    },
    }
}

hook.Add( "HUDPaint", "paintsprites", function()
    local function drawsubarea(node)
        print("drawing")
        PrintTable(node)
        if node.isleaf then
            render.SetMaterial( node.material )
            render.DrawSprite( node.pos, 64, 64, white )
            print("Actually drawing")
            PrintTable(node)
        else
            if not node.icons then
                print("found area without any icons!")
                for k,v in pairs(node) do print(k,":",v) end
            end
            for k,v in pairs(node.icons or {}) do
                drawsubarea(v)
            end
        end
    end
    if drawmap then
        print("starting this draw")
        cam.Start3D()
        drawsubarea(mapicons["global"])
        cam.End3D()
        print("done with this draw")
    end
end )

--When the player loads in, load the npcmap for this map
hook.Add("Initialize","loadmapicons",function()
    LocalPlayer().MapIcons = LocalPlayer().MapIcons or {}
    local mapname = game.GetMap()
    if not file.Exists("artery/client/"..mapname,"DATA") then
        file.CreateDir("artery/client/"..mapname)
    end

    local mapiconstxt = file.Read("artery/client/"..mapname.."/known.txt")
    for k,v in pairs(string.Explode("\r?\n",mapiconstxt,true)) do
        local isleaf = tobool(v[1])
        local ttbl = string.Explode(",",v)
        if isleaf then
            local subarea = ttbl[2]
            local material = ttbl[3]
            local pos = Vector(ttbl[4],ttbl[5],ttbl[6])
        else
            local name = v[2]
            local boundry = {}
            for i = 3, #ttbl, 3  do
                boundry[#boundry+1] = ttbl[i],ttbl[i + 1],ttbl[i + 2]
            end
        end
    end
end)

--When the player disconnects (or changes levels) save the npcmap

--Add an icon to the map
local function addmapicon(material, subarea, position)
    print("adding map icon, material:",material,"subarea:",subarea,"bordertbl:",bordertbl)
    print("mat",material,"subarea",subarea,"position",position)
    local parts = string.Explode(":",subarea)
    print("parts:",parts)
    PrintTable(parts)
    local cursor = mapicons
    for k,v in pairs(parts) do
        print("Traverseing down tree:",k,v)
        print("cursor was")
        PrintTable(cursor)
        if cursor[v] == nil then cursor[v] = {} end
        cursor = cursor[v]
        print("cursor is")
        PrintTable(cursor)
    end
    if cursor.isleaf and v.pos == position then return end
    cursor.icons = cursor.icons or {}
    for k,v in pairs(cursor.icons) do
        if v.pos == position then return end --This position already has an icon!
    end
    table.insert(cursor.icons,{
        ["isleaf"] = true,
        ["material"] = Material(material),
        ["pos"] = position,
    })
    assert(type(cursor) == "table","Attempted to add subarea that dosen't exist:" .. subarea)
end

local function addmaparea(material, subarea, bordertbl)
    print("adding map area, material:",material,"subarea:",subarea,"bordertbl:",bordertbl)
    local parts = string.Explode(":",subarea)
    print("parts:",parts)
    PrintTable(parts)
    local cursor = mapicons
    if #parts > 1 then
        for k,v in pairs(parts) do
            print("Traverseing down tree:",k,v)
            cursor = cursor[v]
        end
    end

    print("Cursor is",cursor)
    if cursor ~= nil then
        cursor[subarea] = {
            ["isleaf"] = false,
            ["material"] = "",
            ["border"] = bordertbl,
            ["subparts"] = {}
        }
    else
        print("Error, cursor was nil!")
    end
end
--[[
addmaparea("","global",{
    {-10000,-10000},
    {-10000,10000},
    {10000,10000},
    {10000,-10000}
})
]]

net.Receive("addmapicon",function()
    print("got recieve for map icon")
    local matstr = net.ReadString()
    local subarea = net.ReadString()
    local matpos = net.ReadVector()
    addmapicon(matstr,subarea,matpos)
    print("MapIcons is now")
    PrintTable(mapicons)
end)

net.Receive("addmaparea",function()
    print("got receive for map area")
    local matstr = net.ReadString()
    local subarea = net.ReadString()
    local boarders = net.ReadTable()
end)