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local ENT = nrequire("sh_art_chest.lua")
--local invfuncs = include("../../../gamemode/shared/inventory_common.lua")
local invfuncs = nrequire("inventory/inventory.lua")
ENT.RenderGroup = RENDERGROUP_BOTH
function ENT:Initialize()
end
function ENT:OnRemove()
end
function ENT:Think()
end
function ENT:Draw()
self:DrawModel()
end
local oldpanel = nil
local namecache = {}
net.Receive("openchestinv",function(len,ply)
if oldpanel ~= nil then oldpanel:Remove() end
local what = net.ReadEntity()
local chest = invfuncs.DeSerializeBackpack()
ShowInventory()
local dat = {}
dat.redraw = function()
net.Start("requestchestinv")
net.WriteEntity(what)
net.SendToServer()
end
dat.panel = vgui.Create( "DFrame" )
oldpanel = dat.panel
dat.panel.OnClose = function()
net.Start("closechestinv")
net.WriteEntity(what)
net.SendToServer()
end
table.insert(LocalPlayer().invdisplays,dat)
local width = ScrW()
local height = ScrH()
local invpanel = dat.panel
invpanel:SetPos( width - (width / 4), 0 )
invpanel:SetSize( width / 4, height )
if namecache[what] == nil then
net.Start("requestchestname")
net.WriteEntity(what)
net.SendToServer()
invpanel:SetTitle( "Chest" )
else
invpanel:SetTitle(namecache[what])
end
invpanel:SetDraggable( true )
invpanel:MakePopup()
local innerpanel = vgui.Create("DPanel",dat.panel)
innerpanel:Dock(FILL)
innerpanel.Paint = function( self, w, h ) draw.RoundedBox( 4, 0, 0, w, h, Color( 157, 160, 167 ) ) end
invfuncs.DrawBackpackOnDPanel(innerpanel, chest, 1, what)
end)
scripted_ents.Register(ENT, "art_chest")
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