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path: root/gamemode/inventorysystem/equipment/cl_equipment.lua
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local col = nrequire("colortheme.lua")
local svg = nrequire("cl_svg.lua")
local com = nrequire("cl_common.lua")
local inv = {}

local width, height = (ScrW() / 4) - 25, ScrH()
local iconsize = width / 5

local ringmat = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/ring.svg")

--Positions for the eqipment inventory
local eqp = {
	["Head"] = {
		x = (width / 2) - (iconsize / 2),
		y = 0,
		img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/cracked-helm.svg"),
	},
	["Shoulders"] = {
		x = (width / 2) - (iconsize / 2),
		y = iconsize,
		img =  svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/pauldrons.svg")
	},
	["Chest"] = {
		x = width / 2,
		y = iconsize * 2,
		img = svg.MaterialFromSVG("materials/svg/willdabeast/deviations/svg/000000/transparent/chain-mail.svg")
	},
	["Back"] = {
		x = (width / 2) - iconsize,
		y = iconsize * 2,
		img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/knapsack.svg"),
	},
	["Arms"] = {
		x = (width / 2) - (iconsize / 2),
		y = iconsize * 3,
		img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/bracers.svg")
	},
	["Belt"] = {
		x = (width / 2) - (iconsize * 1.5),
		y = iconsize * 3,
		img = svg.MaterialFromSVG("materials/svg/lucasms/equipment/svg/000000/transparent/belt.svg")
	},
	["Gloves"] = {
		x = (width / 2) + (iconsize / 2),
		y = iconsize * 3,
		img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/gloves.svg")
	},
	["Left Hand"] = {
		x = width / 2,
		y = iconsize * 4,
		img = svg.MaterialFromSVG("materials/svg/sbed/originals/svg/000000/transparent/shield.svg")
	},
	["Right Hand"] = {
		x = (width / 2) - iconsize,
		y = iconsize * 4,
		img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/thor-hammer.svg")
	},
	["Legs"] = {
		x = (width / 2) - iconsize,
		y = iconsize * 5,
		img = svg.MaterialFromSVG("materials/svg/irongamer/originals/svg/000000/transparent/armored-pants.svg")
	},
	["Feet"] = {
		x = width / 2,
		y = iconsize * 5,
		img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/boots.svg"),
	},
	["Ring 1"] = {
		x = 0,
		y = iconsize,
		img = ringmat
	},
	["Ring 2"] = {
		x = width - iconsize,
		y = iconsize,
		img = ringmat
	},
	["Ring 3"] = {
		x = 0,
		y = iconsize * 2.5,
		img = ringmat
	},
	["Ring 4"] = {
		x = width - iconsize,
		y = iconsize * 2.5,
		img = ringmat
	},
	["Ring 5"] = {
		x = 0,
		y = iconsize * 4,
		img = ringmat
	},
	["Ring 6"] = {
		x = width - iconsize,
		y = iconsize * 4,
		img = ringmat
	},
}

inv.DrawOnDPanel = function(self,panel)
	print("Drawing equipment on panel")
	local prox = {}
	for k,v in pairs(eqp) do
		local pn = vgui.Create("DButton",panel)
		pn:SetSize(iconsize,iconsize)
		pn:SetPos(v.x,v.y)
		pn.info = {}
		pn.info.owner = LocalPlayer()
		pn.info.id = self.id
		pn.info.pos = {k}
		pn.info.inv = self
		pn:Droppable("item")
		pn:Receiver("item",com.generatereceiver(),{"one","two","three"})
		if self.equiped[k] then --We have something equiped!
			if self.equiped[k].GetOptions then
				pn.DoClick = function()
					local dm = DermaMenu()
					com.CreateMenuFor(dm,self.equiped[k].GetOptions())
					dm:Open()
				end
			end
			print("Found something equiped in ", k)
			if self.equiped[k].OnEqpPaint then
				pn.Paint = self.equiped[k].OnEqpPaint
			else
				pn.Paint = function(tp,w,h)
					draw.RoundedBox( 8, 0, 0, w, h, Color( 255, 0, 0 ) )
				end
			end
		else --We don't have something equiped!
			print("Nothing was equiped in ", k)
			if v.img and v.img.material then
				local c = col.ui.border
				pn.Paint = function(tp,w,h)
					surface.SetDrawColor(c.r,c.g,c.b)
					surface.DrawOutlinedRect(0, 0, w, h)
					surface.SetDrawColor(255,255,255)
					surface.SetMaterial( v.img.material	)
					surface.DrawTexturedRect( 0, 0, w, h )
				end
			else
				pn.Paint = function(tp,w,h)
					draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 0, 0 ) )
				end
			end
		end
		prox[k] = pn
	end
	prox.Put = function(self,position,item)
		print("Put was called!",position,item)
		PrintTable(position)
		PrintTable(item)
		assert(self[position[1]] ~= nil, "Tried to put an item into an unknown slot!")
		if item.GetOptions then
			self[position[1]].DoClick = function()
				local dm = DermaMenu()
				com.CreateMenuFor(dm,item.GetOptions())
				dm:Open()
			end
		end
		if item.OnEqpPaint then
			self[position[1]].Paint = item.OnEqpPaint
		else
			self[position[1]].Paint = function(tp,w,h)
				draw.RoundedBox( 8, 0, 0, w, h, Color( 255, 0, 0 ) )
			end
		end
		self[position[1]]:Droppable("item")
	end
	prox.Remove = function(self,position)
		local pn = self[position[1]]
		pn.DoClick = function() end
		local c = col.ui.border
		pn.Paint = function(self,w,h)
			surface.SetDrawColor(c.r,c.g,c.b)
			surface.DrawOutlinedRect(0, 0, w, h)
			surface.SetDrawColor(255,255,255)
			surface.SetMaterial( eqp[position[1]].img.material	)
			surface.DrawTexturedRect( 0, 0, w, h )
		end
		print("Remove was called!",position)
		pn:Droppable("none")
	end
	return prox
end

return inv