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local pray = {}
local explain
pray.activeprayers = {}
function pray:DrawOnDPanel(panel)
print("Attempted to draw prayer panel")
--Active grid
local agrid = vgui.Create("DGrid",panel)
agrid:SetCols(4)
local w = ((ScrW() / 4) - 10) / 4
agrid:SetHeight(w)
agrid:SetColWide(w)
agrid:SetRowHeight(w)
for i=1,4 do
local rec = vgui.Create("DImageButton",agrid)
rec:SetText("F"..i)
rec:SetSize(w,w)
rec.DoClick = function(s)
local ap = pray.activeprayers[i]
explain:SetText(ap ~= nil and ap.Description or "Select a prayer")
end
rec:Receiver("prayer",function(s,tbl,dropped,mi,x,y)
if not dropped then return end
pray.activeprayers[i] = tbl[1].item
if tbl[1].item == nil then
print("Failed to get item, tbl was")
PrintTable(tbl)
error("Failed to get item")
end
if tbl[1].item.DoOnPanel then
tbl[1].item:DoOnPanel(rec)
end
end,{})
agrid:AddItem(rec)
end
agrid:Dock(TOP)
--Explanation of spells
local explainpanel = vgui.Create("DPanel",panel)
explainpanel:SetHeight(w*2)
explainpanel:Dock(TOP)
explainpanel:SetText("This panel will explain information about a hovered skill")
explain = vgui.Create("DLabel",explainpanel)
explain:Dock(FILL)
explain:SetDark(true)
--All spells we know
local scroll = vgui.Create( "DScrollPanel", panel )
scroll:Dock( FILL )
local grid = vgui.Create("DGrid",scroll)
grid:SetCols(4)
grid:SetColWide(w)
grid:SetRowHeight(w)
local function drawprayer(prayer)
local rec = vgui.Create("DImageButton",grid)
rec:SetText(prayer.Name)
rec:SetSize(w,w)
if(prayer.DoOnPanel) then
prayer:DoOnPanel(rec)
end
rec.item = prayer
rec:Droppable("prayer")
grid:AddItem(rec)
end
for k,v in pairs(self.track) do
drawprayer(v)
end
local observer = {}
observer.Put = function(obs,pos,item)
print("Prayer observer got request to put")
debug.Trace()
drawprayer(item)
end
observer.Remove = function(obs,pos,item)
print("I should never remove a prayer!")
end
return observer
end
--Rebind f1, f2, f3, f4 to prayers
local prayerhooks = {
["gm_showhelp"] = 1,
["gm_showteam"] = 2,
["gm_showspare1"] = 3,
["gm_showspare2"] = 4
}
hook.Add("PlayerBindPress", "pray_hook", function( ply, bind, pressed )
local phn = prayerhooks[bind]
if phn == nil then return end
local pap = pray.activeprayers[phn]
if pap == nil then return end
pap:Pray()
end)
return pray
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