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local inv = {}
--the gui elements
local elements = {}
local questlist = nil
local questlog = nil
local function add_quest(panel,quest)
end
inv.DrawOnDPanel = function(self,panel)
local spanel = vgui.Create("DPanel", panel)
spanel:Dock(FILL)
local halfs = vgui.Create("DVerticalDivider",spanel)
questlist = vgui.Create("DListLayout", spanel)
questlog = vgui.Create("DLabel",spanel)
halfs:SetBottom(questlist)
halfs:SetTop(questlog)
questlist:Dock(FILL)
questlog:Dock(FILL)
for k,v in pairs(self.track) do
local questbutton = vgui.Create("DButton",questlist)
questbutton:SetText(v.QuestName)
questbutton.DoClick = function()
questlog:SetText(v:GetText())
end
for i,j in pairs(v) do
local ipanel = vgui.Create("DListLayout",layout)
local label = vgui.Create("DLabel",ipanel)
label:Dock(TOP)
label:SetDark(true)
local bar = vgui.Create("DProgress",ipanel)
bar:Dock(TOP)
elements[j] = {
["label"] = label,
["bar" ] = bar,
}
set_xp_of(j,self.skills[j] or 0)
ipanel:Add(label)
ipanel:Add(bar)
ipanel:InvalidateLayout()
ipanel:SizeToChildren(true,true)
layout:Add(ipanel)
end
layout:Dock(FILL)
sheet:AddSheet(k, spanel, "icon16/cross.png")
end
local prox = {}
prox.Put = function(s,position,item)
--Observer might be called before our put()
end
prox.Remove = function(s,position)
--
end
return prox
end
return inv
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