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--[[
A simple inventory that holds 1 item
]]
--local itm = nrequire("item.lua")
--local ste = nrequire("utility/stream.lua")
local inventory = nrequire("inventory/inventory.lua")
local log = nrequire("log.lua")
--local col = nrequire("config/colortheme.lua")
local sc = nrequire("skills/sh_skillcommon.lua")
local inv = {}
if CLIENT then inv = nrequire("cl_skills.lua") end
--TODO: uncomment these as their minigames are implemented
inv.allskills = {}
--[[
["forageing"] = {
-- "Hunting",
-- "Butchering",
-- "Woodcutting",
-- "plant identification",
-- "archery",
-- "fishing",
-- "Mineing",
},
["farming"] = {
-- "domestication",
-- "sowing",
-- "arboriculture",
-- "apiarism",
-- "reaping",
},
["artisanship"] = {
"pottery",
"glass blowing",
"cooking",
"tanning",
"tailoring",
"metalworking",
"lockpicking",
"herbalism",
"alchemy",
"jewlery",
"fletching",
"carpentry",
},
["culture"] = {
"litteracy",
"writeing",
"speech",
"negotiation",
"painting",
"performing",
"faith",
"engraving",
"architect",
},
["adventuring"] = {
"evasion",
"traveling",
"lockpicking",
"willpower",
"dexterity",
"swimming",
"sailing",
},
["fighting"] = {
"polearm",
"axeplay",
"two-handed",
"sword & shield",
"light armor",
"heavy armor",
"knifeing",
"fenceing",
"throwing",
"archery",
}
}
]]
inv.Name = "Skills"
inv.skills = {}
local function calculate_skills()
for k,v in pairs(sc.SkillList()) do
for i,j in pairs(v) do
inv.skills[j] = 0
end
end
end
calculate_skills()
--[[
item should be
{
name = "name",
ammt = 12.3,
isskill = True
}
]]
inv.FindPlaceFor = function(self, item)
if not item.isskill then
return nil
end
if inv.skills[item.name] then
return {item.name}
else
return nil
end
end
inv.CanFitIn = function(self,position,item)
return sc.SkillList()[position[1]] != nil
end
inv.Put = function(self,position,item)
self.skills[position[1]] = (self.skills[position[1]] or 0) + item.ammt
end
inv.Has = function(self,string_or_compare_func)
local socf = string_or_compare_func
if type(socf) == "string" and self.skills[socf] then
return self.skills[socf]
elseif type(socf) == "function" then
for k,v in pairs(self.skills) do
if socf(v) then return k end
end
else
return nil
end
end
inv.Remove = function(self,position)
error("Tried to call remove on skill inventory")
end
inv.Get = function(self,position)
return self.skills[position[1]]
end
inv.Serialize = function(self)
return util.TableToJSON(self.skills)
end
inv.DeSerialize = function(self,data)
calculate_skills()
self.skills = {}
local gen = util.JSONToTable(data)
gen = gen or {}
for k,v in pairs(gen) do
self.skills[k] = v
end
return self
end
inventory.RegisterInventory(inv)
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