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--[[
Generic item for creating quests
]]
local a = nrequire("core/quests/arcs.lua")
local log = nrequire("log.lua")
local item = {}
local strikethoughmap = {
a = "a̶",
b = "b̶",
c = "c̶",
d = "d̶",
e = "e̶",
f = "f̶",
g = "g̶",
h = "h̶",
i = "i̶",
j = "j̶",
k = "k̶",
l = "l̶",
m = "m̶",
n = "n̶",
o = "o̶",
p = "p̶",
q = "q̶",
r = "r̶",
s = "s̶",
t = "t̶",
u = "u̶",
v = "v̶",
w = "w̶",
x = "x̶",
y = "y̶",
z = "z̶"
}
item.Name = "Quest"
item.Tooltip = "The quest item"
item.Arcs = {}
item.ArcsCompleted = 0
function item:GetText()
log.debug("Calling quest item's GetText()")
local text = {}
for i=1,self.ArcsCompleted do
local thisarctxt = self.Arcs[i]:GetText()
local tas = {}
for j = 0,#thisarctxt+1 do
tas[#tas + 1] = strikethoughmap[thisarctxt[j]]
end
text[#text + 1] = table.concat(tas)
end
if self.Arcs[self.ArcsCompleted + 1] then
text[#text + 1] = self.Arcs[self.ArcsCompleted + 1]:GetText()
end
return table.concat(text,"\n")
end
function item:Serialize()
local s = {
completed = self.ArcsCompleted,
questname = self.QuestName,
rewards = self.Rewards,
}
assert(type(self.Arcs) == "table", "self.Arcs was not a table, it was a" .. type(self.Arcs))
for k,v in pairs(self.Arcs) do
s[#s + 1] = {v.Name, v:Serialize()}
end
return util.TableToJSON(s)
end
function item:UpdateCompleted()
--Remove ourselves
local qstloc = self.Owner:HasItem(function(tbl) return tbl == self end)
self.Owner:RemoveItem(qstloc)
log.debug("Quest item's UpdateCompleted() called")
log.debug(string.format("Looking at %s arc:", self.Arcs[self.ArcsCompleted + 1].Name))
if self.Arcs[self.ArcsCompleted + 1]:Complete() then
log.debug("Completed!")
self.ArcsCompleted = self.ArcsCompleted + 1
end
if #self.Arcs == self.ArcsCompleted then
log.debug("Completed Quest! : " .. self.QuestName)
end
--Re-add ourselves
self.Owner:GiveItem(self)
end
function item:Complete()
if #self.Arcs == self.ArcsCompleted then
return true
elseif #self.Arcs < self.ArcsCompleted then
log.error(string.format("Finished %d arcs of %d arcs in quest %s",self.ArcsCompleted, #self.Arcs, self.QuestName))
else
return false
end
end
function item:DeSerialize(data)
local t = util.JSONToTable(data)
self.ArcsCompleted = t.completed
self.QuestName = t.questname
self.Rewards = t.rewards
self.Arcs = {}
for k,v in ipairs(t) do
local arcname,arcdata = unpack(v)
local arc = a.MakeArcWithData(arcname,arcdata)
arc.Quest = self
self.Arcs[k] = arc
end
end
local itm = nrequire("item.lua")
itm.RegisterItem(item)
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