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path: root/gamemode/npcsystem/sh_townie.lua
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local reg = nrequire("sh_npcsystem.lua")

local base1 = nrequire("sh_talkablenpc.lua")
local base2 = nrequire("sh_moveingnpc.lua")
local npc = {}

local npc_m = {__index = function(self,key)
	return base1[key] or base2[key]
end}

setmetatable(npc,npc_m)

npc.Name = "Townie"

reg.RegisterNPC(npc)

return npc