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---An example item.
-- An item you can create a copy of as a starting point. This is the minimum needed for an item. Different inventories usually also require different fields and functions.
--@classmod npctbl

local npc = {}

---Stats for movement and health
npc.Stats = {
	["Vitality"] = 100, --Hitpoints
	["Accel"] = 25, --How quickly the monster can get up to speed?
	["Decel"] = 25, --How quickly the monster can stop?
	["Step"] = 8, --How high a stair can this monster climb?
	["Speed"] = 250 --How fast can this monster go?
}
--More navigation settings
npc.goaltolarance = 5
npc.lookahead = 3

---Things that npc's drop.
-- Should be an array of tuples ("item name", %chance drop).
-- If you want more than 1 of an item to drop, you should have multiples items
-- 
-- 	-- This NPC will always drop 1 Monster Meat, and has a 50% chance of dropping
-- 	-- 2 Monster Meat.
-- 	npc.Drops = {
-- 		{"Monster Meat", 100},
-- 		{"Monster Meat", 50}
-- 	}
npc.Drops = {
}

---Do special things on spawn.
-- If This monster needs to do anything special on spawn (for example,
-- a boss monster might trap players in the area untill it's defeated)
-- @optional
-- @tparam entity The monster that's spawning.
-- @treturn void
function npc.OnSpawn(ent)

end

---Do special things when damaged.
-- If this monster needs to do anything special when it gets dammaged
-- @optional
-- @tparam entity The monster that's being damaged
-- @tparam dmg The damange table
-- @treturn void
function npc.OnDammage(ent,dmg)

end