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--[[
A replacement for require
]]
--Don't run ourselves, or we'll get stuck in a recursive loop!
if nrequire ~= nil then return end
print("hello from nrequire!")
local path = (GM or GAMEMODE).Folder:gsub("gamemodes/","") .. "/gamemode"
--[[
Calls func on all the files under dir
]]
local function TraverseFolder(dir, func)
local fpath = table.concat({path,dir,"/*"})
local files, directories = file.Find(fpath,"LUA")
for k,v in pairs(files) do
if string.GetExtensionFromFilename(v) == "lua" then
local callpath = table.concat({path,dir,"/",v})
func(callpath)
end
end
for k,v in pairs(directories) do
local npath = table.concat({dir,"/",v})
TraverseFolder(npath,func)
end
end
--[[
Creates a funny kind of table. The root points to tables with file names, each file name points to a table containing the folder name it is under. If that folder is under more folders, then the folder table points to more tables in reverse order. The leaf contains the file path.
Ex:
{
[file.lua] = {
[some] = {
[foldername] = "foldername/some/file.lua"
}
[other] = {
[foldername] = "foldername/other/file.lua"
}
}
}
is created from
foldername/
some/
file.lua
other/
file.lua
]]
local function rebuild_include_table(f)
local ret = {}
for k,v in pairs(f) do
local pathparts = {}
for part in v:gmatch("/?[%w_]+/") do
pathparts[#pathparts + 1] = part:gsub("/$",""):gsub("^/","")
end
local filename = v:gfind("[%w_]+%.lua$")()
if ret[filename] == nil then
ret[filename] = {}
end
local cursor = ret[filename]
for folder = #pathparts, 2, -1 do
if cursor[pathparts[folder]] == nil then
cursor[pathparts[folder]] = {}
end
cursor = cursor[pathparts[folder]]
end
assert(cursor[pathparts[1]] == nil,string.format("Found 2 files with the same path:\n\t%s\n\t%s",cursor[pathparts[1]],pathparts[1]))
cursor[pathparts[1]] = v
end
return ret
end
--Finds the number of elements in a table, even if it is not an array
local function tbllen(tbl)
local count = 0
for k,v in pairs(tbl) do count = count + 1 end
return count
end
--[[
Finds all the paths from a include table
]]
local function collect_paths(pretbl)
local ret = {}
for k,v in pairs(pretbl) do
if type(v) ~= "string" then
local resp = collect_paths(v)
for i,j in pairs(resp) do
ret[#ret + 1] = j
end
else
ret[#ret + 1] = v
end
end
return ret
end
--[[
Scans the prefix table built by rebuild_include_table to find the file path for the partial name of an included file.
If two files are named the same, you will need to include part of the file path until it can be resolved.
]]
local function scan(pretbl, name)
local pathparts = {}
for part in name:gmatch("/?[%w_]+/") do
pathparts[#pathparts + 1] = part:gsub("/$",""):gsub("^/","")
end
local filename = name:gfind("[%w_]+%.lua")()
local cursor = pretbl[filename]
assert(cursor ~= nil,string.format("Scan did not find a file named %q, valid files are:\n\t%s",filename,table.concat(collect_paths(pretbl),"\n\t")))
local rev = {}
for i = 1, #pathparts do rev[#pathparts - i + 1] = pathparts[i] end
for k,v in ipairs(rev) do cursor = cursor[v] end
while type(cursor) ~= "string" do
assert(type(cursor) ~= "nil",string.format("Could not find a valid file for path %q, file paths:\n\t%s",name,table.concat(collect_paths(pretbl),"\n\t")))
assert(tbllen(cursor) == 1,string.format("Ambiguous scan, there are two or more paths that match %q\n\t%s\nSpecify more of the file path.",name,table.concat(collect_paths(cursor),"\n\t")))
cursor = cursor[next(cursor)]
end
return cursor
end
local paths = {}
local ins = function(n) paths[#paths + 1] = n end
TraverseFolder("",ins)
local ntbl = rebuild_include_table(paths)
local reqtbl = {}
for k,v in pairs(paths) do
if SERVER and not v:match("/?sv_[%w_]+%.lua$") then
print("Adding CS lua file",v)
AddCSLuaFile(v)
end
end
local pathstack = {}
local incyields = {}
--[[
Returns the table returned by executing a file. The table is cached after is is loaded, so calling nrequire() on a file twice will only run it once.
]]
function nrequire(req)
local tpath = scan(ntbl,req)
if reqtbl[tpath] then
print("Cache hit! returning",reqtbl[tpath])
--for k,v in pairs(reqtbl[tpath]) do print(k,":",v) end
return reqtbl[tpath]
end
for k,v in pairs(pathstack) do
assert(v ~= tpath,string.format("Circular dependancy detected:\n\t%s\n\t\t|\n\t\tV\n\t%s",table.concat(pathstack,"\n\t\t|\n\t\tV\n\t"),v))
end
local tab_rep = {}
for k=1,#pathstack do tab_rep[k] = "\t" end
print(string.format("%sIncluding %q",table.concat(tab_rep),tpath))
pathstack[#pathstack + 1] = tpath
reqtbl[tpath] = include(tpath)
pathstack[#pathstack] = nil
print(string.format("%sIncluded %q",table.concat(tab_rep),tpath))
return reqtbl[tpath]
end
--[[
Automatically include all the files in the gamemode directory based on the file name.
If the file starts with cl_ it will only be included on the client, if it starts with sv_ it will only be included on the server. If it starts with anything else, it will be shared. Will detect and error on circuar dependancy.
]]
local function doincludes()
print("doing includes")
paths = {}
TraverseFolder("",ins)
ntbl = rebuild_include_table(paths)
reqtbl = {}
for k,v in pairs(paths) do
if v:match("/?sv_[%w_]+%.lua$") then
if SERVER then
nrequire(v)
end
elseif v:match("/?cl_[%w_]+%.lua$") then
if CLIENT then
nrequire(v)
end
else
nrequire(v)
end
pathstack = {}
end
while #incyields > 0 do
for k,v in pairs(incyields) do
if coroutine.status(v) == "dead" then
incyields[k] = nil
else
coroutine.resume(v)
end
end
end
end
doincludes()
if SERVER then util.AddNetworkString("art_refresh") end
if CLIENT then net.Receive("art_refresh",doincludes) end
concommand.Add("art_manualrefresh",function(ply,cmd,args)
doincludes()
net.Start("art_refresh")
net.Broadcast()
end)
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