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--[[
A script to move the player to a different map
]]
do return end
local fn = nrequire("utility/fn.lua")
local q = nrequire("core/database/queries.lua")
nrequire("sv_mysqlite.lua")
local mapname = game.GetMap()
local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt")
--[=[
local dontupdatedisconnect = {}
hook.Add("InitPostEntity", "LoadMapChangePoints", function()
local transfers = string.Explode("\r?\n\r?\n",mapareasstr,true)
for k,v in pairs(transfers) do
local parts = string.Explode("\r?\n",v,true)
local vectortxt = string.Explode(" ",parts[1],false)
local svec = Vector(vectortxt[1],vectortxt[2],vectortxt[3])
local name = parts[2]
local server = parts[3]
local model = parts[4]
local tvt = string.Explode(" ",parts[5],false)
local sch = ents.Create("art_serverchanger")
sch.Model = model
sch.Pos = svec
sch.OnHit = function(self, coldata,collider)
print("Coldata")
PrintTable(coldata)
print("collider",collider)
if coldata.HitEntity:IsPlayer() then
dontupdatedisconnect[coldata.HitEntity] = true
local qc = table.concat({[[
UPDATE playerdata SET MetaData="]],
tvt[1]," ",
tvt[2]," ",
tvt[3]," ",
[[" WHERE SteamID="]],
coldata.HitEntity:SteamID64(),
'"'})
local query = [[
UPDATE playerdata SET PlayerData='%s',MetaData='%s' WHERE SteamID=%.0f
]]
local pdat = util.TableToJSON(coldata.HitEntity.data)
local pmet = util.TableToJSON({
lastserver = server,
lastlocation = parts[5]
})
print("pdat is", pdat)
print("pmet is", pmet)
local fquery = q.s_fmt(query,pdat,pmet,coldata.HitEntity:SteamID64())
print("fquery was", fquery)
print("Running query:",qc)
MySQLite.query(fquery,function(data)
coldata.HitEntity:ConCommand("connect " .. server)
end,function(err,sql)
print("Query error:")
print("Query",sql)
print("Error",err)
end)
end
end
sch:Spawn()
print("Loading mapchange area",svec)
end
end)
]=]
-- local function SavePlayerData(ply)
-- local query
-- local pdat = q.serialize_player(ply)
-- if dontupdatedisconnect[ply] then
-- dontupdatedisconnect[ply] = nil
-- query = [[
-- UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f
-- ]]
-- query = q.s_fmt(query,pdat,ply:SteamID64())
-- else
-- query = [[
-- UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f
-- ]]
-- local pmet = util.TableToJSON({
-- lastserver = game.GetIPAddress(),
-- lastlocation = ply:GetPos()
-- })
-- query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
-- end
-- MySQLite.query(query,function(data)
--
-- end,function(err,sql)
-- print("Query error:")
-- print("Query",sql)
-- print("Error",err)
-- end)
-- end
--[=[
hook.Add("PlayerDisconnected","SavePlayerData",function(ply)
local qc
if dontupdatedisconnect[ply] then
dontupdatedisconnect[ply] = nil
qc = table.concat({
[[UPDATE artery.playerdata SET
Inventory="]],
util.TableToJSON(ply.Inventory),
[[",
Skills="]],
util.TableToJSON(ply.Skills),
[[",
Quests="]],
util.TableToJSON(ply.Quests),
[["
WHERE SteamID = "]],
ply:SteamID64(),
[[";]]
})
else
local pp = ply:GetPos()
qc = table.concat({
[[UPDATE artery.playerdata SET
Inventory="]],
util.TableToJSON(ply.Inventory),
[[",
Skills="]],
util.TableToJSON(ply.Skills),
[[",
Quests="]],
util.TableToJSON(ply.Quests),
[[",
WorldPosition="]],
pp[1]," ",pp[2]," ",pp[3],
[[",
World="]],
game.GetIPAddress(),
[["
WHERE SteamID = "]],
ply:SteamID64(),
[[";]]
})
end
local q = ART.database:query(qc)
function q:onSuccess(data)
print("Saveing player data successful")
PrintTable(data)
end
function q:onError(err, sql)
print("Saveing player data errored!")
print("Query",sql)
error(err)
end
q:start()
end)
]=]
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