aboutsummaryrefslogtreecommitdiff
path: root/gamemode/shared/itemsystem/armor/balaclava.lua
blob: 8b4b8d2754be76dbd7b550f23ec303e815d1570b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
--[[
    An example item
]]
local item = {}

--Required, a name, all item names must be unique
item.Name = "Balaclava"

--Optional, a tooltip to display
item.Tooltip = "Something to cover your face"

--Required Returns the data needed to rebuild this item, should only contain the minimum data nessessary since this gets sent over the network
item.Serialize = function(self)
    print("Trying to serailize!")
    return ""
end

--Required, Rebuilds the item from data created in Serialize, if the item is different from the "main" copy of the item, it should retun a tabl.Copy(self), with the appropriate fields set.
item.DeSerialize = function(self,string)
    print("Trying to deserialize!")
    return self
end

--Optional, when the player clicks this item, a menu will show up, if the menu item is clicked, the function is ran. This is all run client side, so if you want it to do something, you'll need to use the net library.
function item.GetOptions(self)
    local options = {}
    options["test"] = function() print("You pressed test!") end
    options["toste"] = function() print("You pressed toste!") end
    options["drop"] = ART.DropItem(self)
    return options
end

function item.DoOnPanel(dimagebutton)
    dimagebutton:SetImage( "weapons/rustyaxe/rustyaxe.png")
end

function item.DoOnEqupPanel(dimagebutton)
    print("called with panel:",panel)
    dimagebutton:SetImage( "weapons/rustyaxe/rustyaxe_eq.png")
end

--[[
function item.Paint(self,width,height)
    --print("painting with values",self,width,height)
    draw.RoundedBox(4, 0,0,width,height,Color(0,100,0))
end

function item.PaintEquiped(self,width,height)
    --print("painting with values",self,width,height)
    draw.RoundedBox(4, 0,0,width,height,Color(0,100,0))
end
]]

--Required, the shape of this item.
item.Shape = {
    {true,true},
    {true,true},
}

--Optional, If this item can be equiped in any player slots, put them here.
item.Equipable = "Head"

--Optional, if we should do something special on equip(like draw the PAC for this weapon)
item.onEquip = function(self,who)
    print("onEquip",who)
    if CLIENT then print("onEquip client!") end
    if SERVER then
        PrintTable(pac)
        ART.ApplyPAC(who,"balaclava")
    end
end

--Optional, if we should do something speical on unequip(like setting animations back to normal)
item.onUnEquip = function(self,who)
    ART.RemovePAC(who,"balaclava")
end

print("Hello from balaclava.lua")
--Don't forget to register the item!
ART.RegisterItem(item)