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-- do return end
-- --[=[
-- --[[
-- This file loads in all the items
-- ]]
-- local concmd = include("concommands.lua")
-- --local autolua = include("../autolua.lua")
-- print("Hello from LoadItems.lua!")
-- ART.Items = {}
-- local requiredfields = {
-- "Name",
-- "Shape",
-- "Serialize",
-- "DeSerialize",
-- }
-- local defaultfields = {
-- ["Serialize"] = function(self) return "" end,
-- ["DeSerialize"] = function(self,string) return self end,
-- ["Shape"] = {{true}},
-- }
-- function ART.RegisterItem(tbl)
-- --print("Registering item:" .. tbl.Name)
-- for k,v in pairs(requiredfields) do
-- assert(tbl[v] ~= nil, "Attempted to register an item without field:" .. v)
-- end
-- assert(ART.Items[tbl.Name] == nil, "Attempted to register 2 items with the same name!")
-- for k,v in pairs(defaultfields) do
-- if tbl[k] == nil then
-- tbl[k] = v
-- end
-- end
-- ART.Items[tbl.Name] = tbl
-- --print("Art is now:")
-- --PrintTable(ART)
-- end
--
-- --autolua.AddLuaSHFolder("/shared/itemsystem")
--
-- function ART.GiveItem(player,name)
-- assert(ART.Items[name] ~= nil, "Attempted to give a nil item!")
-- player:GiveItem(ART.Items[name])
-- player:SynchronizeInventory()
-- end
--
-- function ART.GetItemByName(name)
-- assert(ART.Items[name] ~= nil,"Attempted to get a nil item:" .. name)
-- return ART.Items[name]
-- end
--
-- concommand.Add("artery_printitems",function(ply,cmd,args)
-- if not ply:IsAdmin() then return end
-- print("Items table:")
-- PrintTable(ART.Items)
-- end)
--
-- concommand.Add("artery_giveitem",function(ply,cmd,args)
-- if not ply:IsAdmin() then return end
-- print("Trying to give an item:" .. args[1])
-- ART.GiveItem(ply,args[1])
-- end, concmd.AutocompleteFunction(table.GetKeys(ART.Items)), "Give an item to the specified player, or yourself if no player is specified.")
-- ]=]
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