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--[[
This file loads in all the items
]]
local concmd = include("concommands.lua")
--local autolua = include("../autolua.lua")
print("Hello from LoadItems.lua!")
ART.Items = {}
local requiredfields = {
"Name",
"Shape",
"Serialize",
"DeSerialize",
}
local defaultfields = {
["Serialize"] = function(self) return "" end,
["DeSerialize"] = function(self,string) return self end,
["Shape"] = {{true}},
}
function ART.RegisterItem(tbl)
--print("Registering item:" .. tbl.Name)
for k,v in pairs(requiredfields) do
assert(tbl[v] ~= nil, "Attempted to register an item without field:" .. v)
end
assert(ART.Items[tbl.Name] == nil, "Attempted to register 2 items with the same name!")
for k,v in pairs(defaultfields) do
if tbl[k] == nil then
tbl[k] = v
end
end
ART.Items[tbl.Name] = tbl
--print("Art is now:")
--PrintTable(ART)
end
--autolua.AddLuaSHFolder("/shared/itemsystem")
function ART.GiveItem(player,name)
assert(ART.Items[name] ~= nil, "Attempted to give a nil item!")
player:GiveItem(ART.Items[name])
player:SynchronizeInventory()
end
function ART.GetItemByName(name)
assert(ART.Items[name] ~= nil,"Attempted to get a nil item:" .. name)
return ART.Items[name]
end
concommand.Add("artery_printitems",function(ply,cmd,args)
if not ply:IsAdmin() then return end
print("Items table:")
PrintTable(ART.Items)
end)
concommand.Add("artery_giveitem",function(ply,cmd,args)
if not ply:IsAdmin() then return end
print("Trying to give an item:" .. args[1])
ART.GiveItem(ply,args[1])
end, concmd.AutocompleteFunction(table.GetKeys(ART.Items)), "Give an item to the specified player, or yourself if no player is specified.")
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