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-- --[[
-- This file loads in all the prayers
-- ]]
-- do return end
-- local concmd = include("concommands.lua")
-- --local autolua = include("../autolua.lua")
-- print("Hello from LoadItems.lua!")
-- ART.Prayer = {}
-- local requiredfields = {
-- "Name",
-- "Pray",
-- }
-- local defaultfields = {
-- ["Serialize"] = function(self) return "" end,
-- ["DeSerialize"] = function(self,string) return self end,
-- ["Shape"] = {{true}},
-- }
--
-- --- Adds the given prayer table to the global list of prayers.
-- -- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names
-- -- @param tbl The prayer to reigster
-- function ART.RegisterPrayer(tbl)
-- --print("Registering item:" .. tbl.Name)
-- for k,v in pairs(requiredfields) do
-- assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v)
-- end
-- assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!")
-- for k,v in pairs(defaultfields) do
-- if tbl[k] == nil then
-- tbl[k] = v
-- end
-- end
-- ART.Prayer[tbl.Name] = tbl
-- --print("Art is now:")
-- --PrintTable(ART)
-- end
--
-- --autolua.AddLuaSHFolder("/shared/itemsystem")
--
-- local meta = FindMetaTable("Player")
--
--
-- if SERVER then
-- meta.Inventory.Prayers = {}
--
-- -- TODO:Make prayers limited or something
-- function meta:HasPrayer(prayername)
-- return self.Inventory.Prayers[prayername]
-- end
--
-- function meta:RemovePrayer(prayername)
-- self.Inventory.Prayers[prayername] = nil
-- self:SynchPrayers()
-- end
--
-- function ART.RemovePrayer(player,prayername)
-- player:RemovePrayer(prayername)
-- end
--
-- function meta:GivePrayer(prayername)
-- print("Prayers are:")
-- PrintTable(ART.Prayer)
-- assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"")
-- self.Inventory.Prayers[prayername] = true
-- self:SynchPrayers()
-- end
--
-- function ART.GivePrayer(player,prayername)
-- player:GivePrayer(prayername)
-- end
--
-- util.AddNetworkString( "art_synch_prayers" )
-- util.AddNetworkString( "equiphelpprayer" )
--
-- function meta:SynchPrayers()
-- print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:")
-- PrintTable(self.Inventory.Prayers)
-- net.Start("art_synch_prayers")
-- net.WriteUInt(table.Count(self.Inventory.Prayers),16)
-- for k,v in pairs(self.Inventory.Prayers) do
-- print("Writeing " .. k)
-- net.WriteString(k)
-- end
-- net.Send(self)
-- end
-- end
--
-- concommand.Add("artery_giveprayer",function(ply,cmd,args)
-- if not ply:IsAdmin() then return end
-- ply:GivePrayer(args[1])
-- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself")
--
-- if CLIENT then
-- ART.MyPrayer = {}
-- net.Receive("art_synch_prayers",function()
-- ART.MyPrayer = {}
-- for k = 1,net.ReadUInt(16) do
-- local pstr = net.ReadString()
-- print("Reading prayer " .. pstr)
-- ART.MyPrayer[pstr] = true
-- end
-- print("Recived prayers:")
-- PrintTable(ART.MyPrayer)
-- ART.RefreshDisplays()
-- end)
-- end
--
-- function ART.GetPrayerByName(name)
-- assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name)
-- return ART.Prayer[name]
-- end
--
-- concommand.Add("artery_printprayers",function(ply,cmd,args)
-- if not ply:IsAdmin() then return end
-- print("Items table:")
-- PrintTable(ART.Prayer)
-- end)
--
-- concommand.Add("artery_giveprayer",function(ply,cmd,args)
-- if not ply:IsAdmin() then return end
-- print("Trying to give an prayer:" .. args[1])
-- ART.GivePrayer(ply,args[1])
-- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.")
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