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path: root/gamemode/shared/loadprayers.lua
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--[[
    This file loads in all the prayers
]]
do return end
local concmd = include("concommands.lua")
--local autolua = include("../autolua.lua")
print("Hello from LoadItems.lua!")
ART.Prayer = {}
local requiredfields = {
    "Name",
    "Pray",
}
local defaultfields = {
    ["Serialize"] = function(self) return "" end,
    ["DeSerialize"] = function(self,string) return self end,
    ["Shape"] = {{true}},
}

--- Adds the given prayer table to the global list of prayers.
-- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names
-- @param tbl The prayer to reigster
function ART.RegisterPrayer(tbl)
    --print("Registering item:" .. tbl.Name)
    for k,v in pairs(requiredfields) do
        assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v)
    end
    assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!")
    for k,v in pairs(defaultfields) do
        if tbl[k] == nil then
            tbl[k] = v
        end
    end
    ART.Prayer[tbl.Name] = tbl
    --print("Art is now:")
    --PrintTable(ART)
end

--autolua.AddLuaSHFolder("/shared/itemsystem")

local meta = FindMetaTable("Player")


if SERVER then
    meta.Inventory.Prayers = {}

    -- TODO:Make prayers limited or something
    function meta:HasPrayer(prayername)
        return self.Inventory.Prayers[prayername]
    end

    function meta:RemovePrayer(prayername)
        self.Inventory.Prayers[prayername] = nil
        self:SynchPrayers()
    end

    function ART.RemovePrayer(player,prayername)
        player:RemovePrayer(prayername)
    end

    function meta:GivePrayer(prayername)
        print("Prayers are:")
        PrintTable(ART.Prayer)
        assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"")
        self.Inventory.Prayers[prayername] = true
        self:SynchPrayers()
    end

    function ART.GivePrayer(player,prayername)
        player:GivePrayer(prayername)
    end

    util.AddNetworkString( "art_synch_prayers" )
    util.AddNetworkString( "equiphelpprayer" )

    function meta:SynchPrayers()
        print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:")
        PrintTable(self.Inventory.Prayers)
        net.Start("art_synch_prayers")
        net.WriteUInt(table.Count(self.Inventory.Prayers),16)
        for k,v in pairs(self.Inventory.Prayers) do
            print("Writeing " .. k)
            net.WriteString(k)
        end
        net.Send(self)
    end
end

concommand.Add("artery_giveprayer",function(ply,cmd,args)
    if not ply:IsAdmin() then return end
    ply:GivePrayer(args[1])
end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself")

if CLIENT then
    ART.MyPrayer = {}
    net.Receive("art_synch_prayers",function()
        ART.MyPrayer = {}
        for k = 1,net.ReadUInt(16) do
            local pstr = net.ReadString()
            print("Reading prayer " .. pstr)
            ART.MyPrayer[pstr] = true
        end
        print("Recived prayers:")
        PrintTable(ART.MyPrayer)
        ART.RefreshDisplays()
    end)
end

function ART.GetPrayerByName(name)
    assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name)
    return ART.Prayer[name]
end

concommand.Add("artery_printprayers",function(ply,cmd,args)
    if not ply:IsAdmin() then return end
    print("Items table:")
    PrintTable(ART.Prayer)
end)

concommand.Add("artery_giveprayer",function(ply,cmd,args)
    if not ply:IsAdmin() then return end
    print("Trying to give an prayer:" .. args[1])
    ART.GivePrayer(ply,args[1])
end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.")