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--[[
This file loads in all the prayers
]]
local concmd = include("concommands.lua")
--local autolua = include("../autolua.lua")
print("Hello from LoadItems.lua!")
ART.Prayer = {}
local requiredfields = {
"Name",
"Pray",
}
local defaultfields = {
["Serialize"] = function(self) return "" end,
["DeSerialize"] = function(self,string) return self end,
["Shape"] = {{true}},
}
--- Adds the given prayer table to the global list of prayers.
-- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names
-- @param tbl The prayer to reigster
function ART.RegisterPrayer(tbl)
--print("Registering item:" .. tbl.Name)
for k,v in pairs(requiredfields) do
assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v)
end
assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!")
for k,v in pairs(defaultfields) do
if tbl[k] == nil then
tbl[k] = v
end
end
ART.Prayer[tbl.Name] = tbl
--print("Art is now:")
--PrintTable(ART)
end
--autolua.AddLuaSHFolder("/shared/itemsystem")
local meta = FindMetaTable("Player")
if SERVER then
meta.Inventory.Prayers = {}
-- TODO:Make prayers limited or something
function meta:HasPrayer(prayername)
return self.Inventory.Prayers[prayername]
end
function meta:RemovePrayer(prayername)
self.Inventory.Prayers[prayername] = nil
self:SynchPrayers()
end
function ART.RemovePrayer(player,prayername)
player:RemovePrayer(prayername)
end
function meta:GivePrayer(prayername)
print("Prayers are:")
PrintTable(ART.Prayer)
assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"")
self.Inventory.Prayers[prayername] = true
self:SynchPrayers()
end
function ART.GivePrayer(player,prayername)
player:GivePrayer(prayername)
end
util.AddNetworkString( "art_synch_prayers" )
function meta:SynchPrayers()
print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:")
PrintTable(self.Inventory.Prayers)
net.Start("art_synch_prayers")
net.WriteUInt(table.Count(self.Inventory.Prayers),16)
for k,v in pairs(self.Inventory.Prayers) do
print("Writeing " .. k)
net.WriteString(k)
end
net.Send(self)
end
end
concommand.Add("artery_giveprayer",function(ply,cmd,args)
if not ply:IsAdmin() then return end
ply:GivePrayer(args[1])
end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself")
if CLIENT then
ART.MyPrayer = {}
net.Receive("art_synch_prayers",function()
ART.MyPrayer = {}
for k = 1,net.ReadUInt(16) do
local pstr = net.ReadString()
print("Reading prayer " .. pstr)
ART.MyPrayer[pstr] = true
end
print("Recived prayers:")
PrintTable(ART.MyPrayer)
ART.RefreshDisplays()
end)
end
function ART.GetPrayerByName(name)
assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name)
return ART.Prayer[name]
end
concommand.Add("artery_printprayers",function(ply,cmd,args)
if not ply:IsAdmin() then return end
print("Items table:")
PrintTable(ART.Prayer)
end)
concommand.Add("artery_giveprayer",function(ply,cmd,args)
if not ply:IsAdmin() then return end
print("Trying to give an prayer:" .. args[1])
ART.GivePrayer(ply,args[1])
end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.")
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