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--[[
Details how quests are handeled
]]
local pmeta = FindMetaTable("Player")
if SERVER then
util.AddNetworkString("synchquest")
end
function pmeta:SynchronizeQuest(name)
net.Start("synchquest")
net.WriteString(name)
net.WriteUInt(self.Quests[name],16)
net.Send(self)
end
if CLIENT then
net.Receive("synchquest",function()
LocalPlayer().Quests = LocalPlayer().Quests or {}
print("Got quest status")
local questname,queststatus = net.ReadString(), net.ReadUInt(16)
LocalPlayer().Quests[questname] = queststatus
end)
ART.Quests = ART.Quests or {}
function ART.RegisterQuest(tbl)
assert(ART.Quests[tbl.Name] == nil,"Tried to register two quests with the same name:" .. tbl.Name)
ART.Quests[tbl.Name] = tbl
end
function ART.GetQuest(name)
return ART.Quests[name]
end
end
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