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|
-- do return end
-- --[[
-- Displays shop npc's interfaces
--
-- public functions:
-- (sv)ART.OpenShop(shoptbl, ply) :: nil
-- (sv)ART.CreateShop(npctbl) :: nil
-- net messages:
-- art_openshop
-- ]]
--
-- local ivf = include("inventory_common.lua")
-- ART = ART or {}
--
-- if SERVER then
-- for k,v in pairs({
-- "art_openshop",
-- "art_buyitem",
-- "art_sellitem",
-- }) do
-- util.AddNetworkString(v)
-- end
--
-- function ART.OpenShop(tbl, ply)
-- print("Called openshop!")
-- print("tbl was")
-- PrintTable(tbl)
-- if CLIENT then return end
-- net.Start("art_openshop")
-- net.WriteTable(tbl)
-- net.Send(ply)
-- end
--
-- function ART.CreateShop(npc)
-- print("Createing shop npc")
-- local npcent = ents.Create("npc_shop")
-- for k,v in pairs(npc) do
-- npcent[k] = v
-- end
-- npcent:Spawn()
-- print("Called spawn")
-- end
--
-- end
--
-- if SERVER then return end
-- local w,h = ScrW(),ScrH()
-- local function DrawShopItemOnDPanel(dp,itemtbl,cost)
-- --An item is a string, and int cost
--
-- local shape = itemtbl.Shape
-- local twidth,theight = 0,#shape
-- for k=1,#shape do
-- twidth = math.max(twidth,#shape[k])
-- end
--
-- local slotsize = math.Round(w / 32)
-- local backgrid = vgui.Create( "DGrid", dp )
-- backgrid:SetPos( 10, 30 )
-- backgrid:SetCols( twidth )
-- backgrid:SetColWide( theight )
-- backgrid:Dock(LEFT)
--
-- local shopicon = vgui.Create( "DImageButton", dp )
-- shopicon:SetSize(slotsize * twidth, slotsize * theight)
-- shopicon:SetPos(0,0)
-- shopicon:SetText(itemtbl.Name)
-- if itemtbl.Tooltip then
-- shopicon:SetTooltip(itemtbl.Tooltip)
-- end
-- if itemtbl.Paint then
-- shopicon.Paint = itemtbl.Paint
-- end
-- if itemtbl.DoOnPanel then
-- itemtbl.DoOnPanel(shopicon)
-- end
-- shopicon.Paint = function(self, w, h)
-- surface.SetDrawColor( 0, 0, 0, 255 )
-- surface.DrawOutlinedRect( 0, 0, w, h)
-- end
-- shopicon.DoClick = function()
-- print("You cliked me!")
-- end
-- shopicon.Item = itemtbl
-- shopicon.Cost = cost
-- shopicon:Droppable("Inventory")
-- shopicon.ondropped = function(back,j,i,item)
-- print("ondropped was called!")
-- print("back",back,"j",j,"i",i,"item",item)
-- PrintTable(item)
-- net.Start("buyitem")
-- net.WriteString(item.Name)
-- net.WriteUInt(back,8)
-- net.WriteUInt(j,8)
-- net.WriteUInt(i,8)
-- net.SendToServer()
-- end
--
-- print("Displaying shape:")
-- PrintTable(shape)
-- for k = 1, twidth do
-- for i = 1, theight do
-- if not shape[k][i] then
-- print("Found false spot:",k,i)
-- local emptyslot = vgui.Create("DPanel", dp)
-- emptyslot:SetSize(slotsize,slotsize)
-- emptyslot:SetPos(slotsize * (i - 1) + 2, slotsize * (k - 1) + 2)
-- end
-- end
-- end
--
-- end
--
-- local slotsize = math.Round(w / 32)
--
-- local function DrawShopOnDPanel(dp,items)
-- --This gets pretty involved, lets try to not make it a clusterfuck.
-- dp.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(100,0,0)) end
-- print("dp",dp)
-- local scrollpanel = vgui.Create( "DScrollPanel",dp )
-- print("scollpanel",scrollpanel)
-- scrollpanel.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,0,100)) end
-- scrollpanel:Dock(FILL)
-- for k,v in pairs(items) do
-- local itemtbl = ART.GetItemByName(v[1])
-- local invpanel = vgui.Create( "DPanel", scollpanel)
-- invpanel.Paint = function(self, w, h)
-- draw.RoundedBox(4, 1,1,w-4,h-4,Color(50,50,50))
-- draw.RoundedBox(4, 2,2,w-5,h-5,Color(100,100,100))
-- end
-- print("invpanel",invpanel)
-- DrawShopItemOnDPanel(invpanel,itemtbl,v[2])
-- scrollpanel:AddItem(invpanel)
-- invpanel:Dock(TOP)
-- local x,_ = invpanel:GetSize()
-- print("item is",v)
-- PrintTable(v)
-- invpanel:SetSize(x,slotsize*(#itemtbl.Shape) + 4)
-- invpanel:Dock(TOP)
--
-- end
--
-- end
--
-- local shopwindow,shoppanel
--
-- local function createshopwindow()
-- print("Createing shopwindow")
-- shopwindow = vgui.Create( "DFrame" )
-- shopwindow:SetPos( w - (w / 4), 0 )
-- shopwindow:SetSize( w / 4, h )
-- shopwindow:SetTitle( "Unset shop" )
-- shopwindow:SetDraggable( true )
-- shopwindow.OnClose = function(self)
-- self:SetVisible(false)
-- print("After onclose, shopwindow was",shopwindow)
-- end
-- shopwindow:SetVisible(false)
--
-- shoppanel = vgui.Create( "DPanel",shopwindow)
-- shoppanel:SetPos( 10, 30 ) -- Set the position of the panel
-- shoppanel:Dock(FILL)
-- end
-- createshopwindow()
--
-- net.Receive("art_openshop",function()
-- print("shopwindows was ",shopwindow)
-- if not shopwindow:IsValid() then createshopwindow() end
-- assert(shopwindow,"Shopwindow was not created, even after re-createing!")
-- ShowInventory()
-- shopwindow:SetVisible(true)
-- local stock = net.ReadTable()
-- DrawShopOnDPanel(shoppanel,stock)
-- shopwindow:MakePopup()
-- end)
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