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do return end
--[[
Displays shop npc's interfaces
public functions:
(sv)ART.OpenShop(shoptbl, ply) :: nil
(sv)ART.CreateShop(npctbl) :: nil
net messages:
art_openshop
]]
local ivf = include("inventory_common.lua")
ART = ART or {}
if SERVER then
for k,v in pairs({
"art_openshop",
"art_buyitem",
"art_sellitem",
}) do
util.AddNetworkString(v)
end
function ART.OpenShop(tbl, ply)
print("Called openshop!")
print("tbl was")
PrintTable(tbl)
if CLIENT then return end
net.Start("art_openshop")
net.WriteTable(tbl)
net.Send(ply)
end
function ART.CreateShop(npc)
print("Createing shop npc")
local npcent = ents.Create("npc_shop")
for k,v in pairs(npc) do
npcent[k] = v
end
npcent:Spawn()
print("Called spawn")
end
end
if SERVER then return end
local w,h = ScrW(),ScrH()
local function DrawShopItemOnDPanel(dp,itemtbl,cost)
--An item is a string, and int cost
local shape = itemtbl.Shape
local twidth,theight = 0,#shape
for k=1,#shape do
twidth = math.max(twidth,#shape[k])
end
local slotsize = math.Round(w / 32)
local backgrid = vgui.Create( "DGrid", dp )
backgrid:SetPos( 10, 30 )
backgrid:SetCols( twidth )
backgrid:SetColWide( theight )
backgrid:Dock(LEFT)
local shopicon = vgui.Create( "DImageButton", dp )
shopicon:SetSize(slotsize * twidth, slotsize * theight)
shopicon:SetPos(0,0)
shopicon:SetText(itemtbl.Name)
if itemtbl.Tooltip then
shopicon:SetTooltip(itemtbl.Tooltip)
end
if itemtbl.Paint then
shopicon.Paint = itemtbl.Paint
end
if itemtbl.DoOnPanel then
itemtbl.DoOnPanel(shopicon)
end
shopicon.Paint = function(self, w, h)
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawOutlinedRect( 0, 0, w, h)
end
shopicon.DoClick = function()
print("You cliked me!")
end
shopicon.Item = itemtbl
shopicon.Cost = cost
shopicon:Droppable("Inventory")
shopicon.ondropped = function(back,j,i,item)
print("ondropped was called!")
print("back",back,"j",j,"i",i,"item",item)
PrintTable(item)
net.Start("buyitem")
net.WriteString(item.Name)
net.WriteUInt(back,8)
net.WriteUInt(j,8)
net.WriteUInt(i,8)
net.SendToServer()
end
print("Displaying shape:")
PrintTable(shape)
for k = 1, twidth do
for i = 1, theight do
if not shape[k][i] then
print("Found false spot:",k,i)
local emptyslot = vgui.Create("DPanel", dp)
emptyslot:SetSize(slotsize,slotsize)
emptyslot:SetPos(slotsize * (i - 1) + 2, slotsize * (k - 1) + 2)
end
end
end
end
local slotsize = math.Round(w / 32)
local function DrawShopOnDPanel(dp,items)
--This gets pretty involved, lets try to not make it a clusterfuck.
dp.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(100,0,0)) end
print("dp",dp)
local scrollpanel = vgui.Create( "DScrollPanel",dp )
print("scollpanel",scrollpanel)
scrollpanel.Paint = function(self, w, h) draw.RoundedBox(4, 0,0,w,h,Color(0,0,100)) end
scrollpanel:Dock(FILL)
for k,v in pairs(items) do
local itemtbl = ART.GetItemByName(v[1])
local invpanel = vgui.Create( "DPanel", scollpanel)
invpanel.Paint = function(self, w, h)
draw.RoundedBox(4, 1,1,w-4,h-4,Color(50,50,50))
draw.RoundedBox(4, 2,2,w-5,h-5,Color(100,100,100))
end
print("invpanel",invpanel)
DrawShopItemOnDPanel(invpanel,itemtbl,v[2])
scrollpanel:AddItem(invpanel)
invpanel:Dock(TOP)
local x,_ = invpanel:GetSize()
print("item is",v)
PrintTable(v)
invpanel:SetSize(x,slotsize*(#itemtbl.Shape) + 4)
invpanel:Dock(TOP)
end
end
local shopwindow,shoppanel
local function createshopwindow()
print("Createing shopwindow")
shopwindow = vgui.Create( "DFrame" )
shopwindow:SetPos( w - (w / 4), 0 )
shopwindow:SetSize( w / 4, h )
shopwindow:SetTitle( "Unset shop" )
shopwindow:SetDraggable( true )
shopwindow.OnClose = function(self)
self:SetVisible(false)
print("After onclose, shopwindow was",shopwindow)
end
shopwindow:SetVisible(false)
shoppanel = vgui.Create( "DPanel",shopwindow)
shoppanel:SetPos( 10, 30 ) -- Set the position of the panel
shoppanel:Dock(FILL)
end
createshopwindow()
net.Receive("art_openshop",function()
print("shopwindows was ",shopwindow)
if not shopwindow:IsValid() then createshopwindow() end
assert(shopwindow,"Shopwindow was not created, even after re-createing!")
ShowInventory()
shopwindow:SetVisible(true)
local stock = net.ReadTable()
DrawShopOnDPanel(shoppanel,stock)
shopwindow:MakePopup()
end)
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