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--[[
SVGModule v1.0 - Alexander "Apickx" Pickering
Entered into the public domain Febuary 4, 2017
You are not required to, but consider putting a link to the source in your file's comments!
]]
local svg = {}
local file_cache_max_size = 100
local file_cache_size = 0
local file_cache = {}
local function readsvg(path)
if file_cache[path] == nil then
if file_cache_size > file_cache_max_size then
local k,_ = next(file_cache) --Random replacement
file_cache[k] = nil
end
file_cache[path] = file.Read(path,"GAME")
end
return file_cache[path]
end
local function updatesvg(self)
if self.path ~= self.svgpath then
self.svgdata = readsvg(self.path)
assert(self.svgdata ~= nil,"Could not open file:" .. self.path)
self.svgpath = self.path
end
local bgf = ""
local fgf = ""
if self.bg ~= nil then
bgf = string.format("svg{background:%s}",self.bg)
end
if self.fg ~= nil then
fgf = string.format("svg path{fill:%s}",self.fg)
end
self.html:SetHTML(string.format([[
<style>%s%sbody{overflow:hidden}</style><body>%s</body>
]],bgf,fgf,self.svgdata))
end
local function updatesvgimg(self,newpath)
self.path = newpath
self:Update()
end
local function updatesvgfg(self,fore)
self.fg = fore
self:Update()
end
local function updatesvgbg(self,back)
self.bg = back
self:Update()
end
local toprocess = {}
function svg.MaterialFromSVG(spath,background,foreground)
local html = vgui.Create("DHTML")
local svgdata = readsvg(spath)
local bgf = ""
local fgf = ""
if background ~= nil then
bgf = string.format("svg{background:%s}",background)
end
if foreground ~= nil then
fgf = string.format("svg path{fill:%s}",foreground)
end
html:SetHTML(string.format([[
<style>%s%sbody{overflow:hidden}</style><body>%s</body>
]],background and bgf or "",foreground and fgf or "",svgdata))
local mat = {}
toprocess[#toprocess + 1] = {mat,html}
return mat
end
function svg.MaterialFromHTTP(spath,background,foreground)
print("Drawing from http",spath)
local html = vgui.Create("DHTML")
http.Fetch(spath,
function(body,size,headers,code)
print("Got response!")
html:SetHTML(string.format([[
<style>%s%sbody{overflow:hidden}</style><body>%s</body>
]],background and bgf or "",foreground and fgf or "",body))
end,function(err)
print("Failed to get file",spath,"err:",err)
end,{})
local mat = {}
toprocess[#toprocess + 1] = {mat,html}
return mat
end
hook.Add("Think","process_svg_materials",function()
for k,v in ipairs(toprocess) do
local hm = v[2]:GetHTMLMaterial()
if hm then
v[1].material = hm
end
for i = k,#toprocess do
toprocess[i] = toprocess[i + 1]
end
if v[3] then
v[3]()
end
end
end)
function svg.SetMaterialSVG(what,spath,background,foreground)
local html = vgui.Create("DHTML")
local svgdata = readsvg(spath)
local bgf = ""
local fgf = ""
if background ~= nil then
bgf = string.format("svg{background:%s}",background)
end
if foreground ~= nil then
fgf = string.format("svg path{fill:%s}",foreground)
end
html:SetHTML(string.format([[
<style>%s%sbody{overflow:hidden}</style><body>%s</body>
]],background and bgf or "",foreground and fgf or "",svgdata))
local mat = {}
toprocess[#toprocess + 1] = {mat,html,function()
what:SetMaterial(mat.material)
end}
end
function svg.SvgOnDpanel(spath,background,foreground,dpanel)
local ret = {}
ret.html = vgui.Create("DHTML",dpanel)
ret.path = spath
ret.fg = foreground or Color(0,0,0,255)
ret.bg = background or Color(255,255,255,0)
ret.UpdateForeground = updatesvgfg
ret.UpdateBackground = updatesvgbg
ret.UpdateImage = updatesvgimg
ret.Update = updatesvg
ret:Update()
return ret
end
return svg
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