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# Tut 0x040
## Items
Items are a lot like inventories, but much simpler. Let's make one!
local item_registry = nrequire("item.lua")
local item = {}
item.Name = "My first item"
function item:Serialize()
return ""
end
--Recall that we said in @{tut030_inventories.md} we said items that work in our inventory will have a .weight field
item.weight = 20
function item:DeSerialize()
return table.Copy(self)
end
item_registry.RegisterItem(item)
That's it! We're Done! Note you can use the same trick in DeSerialize() as in @{tut031_metatables.md}. You can now load in to the game and use `artery_printitems` to show a list of items, and see "My first item" as one of them!
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