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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-07 18:22:29 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-07 18:22:29 -0400 |
| commit | daa59a7835c350a09dcb207c714acf57828137f3 (patch) | |
| tree | ae2c00da0e546447ca17a9c5d8492310e5e93f27 /lua/entities/info_huntablespawn | |
| download | artery_editor-daa59a7835c350a09dcb207c714acf57828137f3.tar.gz artery_editor-daa59a7835c350a09dcb207c714acf57828137f3.tar.bz2 artery_editor-daa59a7835c350a09dcb207c714acf57828137f3.zip | |
Inital Commit
Diffstat (limited to 'lua/entities/info_huntablespawn')
| -rw-r--r-- | lua/entities/info_huntablespawn/cl_init.lua | 71 | ||||
| -rw-r--r-- | lua/entities/info_huntablespawn/init.lua | 18 | ||||
| -rw-r--r-- | lua/entities/info_huntablespawn/shared.lua | 27 |
3 files changed, 116 insertions, 0 deletions
diff --git a/lua/entities/info_huntablespawn/cl_init.lua b/lua/entities/info_huntablespawn/cl_init.lua new file mode 100644 index 0000000..6a96b80 --- /dev/null +++ b/lua/entities/info_huntablespawn/cl_init.lua @@ -0,0 +1,71 @@ +if engine.ActiveGamemode() ~= "sandbox" then return end + +include('shared.lua') + +ENT.RenderGroup = RENDERGROUP_BOTH + +/*--------------------------------------------------------- + Name: Draw + Desc: Draw it! +---------------------------------------------------------*/ +function ENT:Draw() + --self:DrawModel() + render.SetColorMaterial() + render.DrawSphere( self:GetPos(), 10, 30, 30, Color( 255, 0, 0, 100 ) ) + +end + +/*--------------------------------------------------------- + Name: DrawTranslucent + Desc: Draw translucent +---------------------------------------------------------*/ +function ENT:DrawTranslucent() + + // This is here just to make it backwards compatible. + // You shouldn't really be drawing your model here unless it's translucent + + --self:Draw() + +end + +/*--------------------------------------------------------- + Name: BuildBonePositions + Desc: +---------------------------------------------------------*/ +function ENT:BuildBonePositions( NumBones, NumPhysBones ) + + // You can use this section to position the bones of + // any animated model using self:SetBonePosition( BoneNum, Pos, Angle ) + + // This will override any animation data and isn't meant as a + // replacement for animations. We're using this to position the limbs + // of ragdolls. + +end + + + +/*--------------------------------------------------------- + Name: SetRagdollBones + Desc: +---------------------------------------------------------*/ +function ENT:SetRagdollBones( bIn ) + + // If this is set to true then the engine will call + // DoRagdollBone (below) for each ragdoll bone. + // It will then automatically fill in the rest of the bones + + self.m_bRagdollSetup = bIn + +end + + +/*--------------------------------------------------------- + Name: DoRagdollBone + Desc: +---------------------------------------------------------*/ +function ENT:DoRagdollBone( PhysBoneNum, BoneNum ) + + // self:SetBonePosition( BoneNum, Pos, Angle ) + +end diff --git a/lua/entities/info_huntablespawn/init.lua b/lua/entities/info_huntablespawn/init.lua new file mode 100644 index 0000000..20cac81 --- /dev/null +++ b/lua/entities/info_huntablespawn/init.lua @@ -0,0 +1,18 @@ +if engine.ActiveGamemode() ~= "sandbox" then return end + +--[[ + This entity gives townies things to do +]] +AddCSLuaFile( "cl_init.lua" ) +AddCSLuaFile( "shared.lua" ) + +include("shared.lua") + +function ENT:Initialize() + self:SetModel("models/error.mdl") + self:SetMoveType(MOVETYPE_NONE) + self:SetSolid(SOLID_NONE) + self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) + --self:SetNoDraw(true) + self:SetPos(self.Position) +end diff --git a/lua/entities/info_huntablespawn/shared.lua b/lua/entities/info_huntablespawn/shared.lua new file mode 100644 index 0000000..4fd0019 --- /dev/null +++ b/lua/entities/info_huntablespawn/shared.lua @@ -0,0 +1,27 @@ +if engine.ActiveGamemode() ~= "sandbox" then return end + +ENT.Base = "base_entity" + +//WS stuff +ENT.Drops = nil +ENT.OnDammage = nil +ENT.Speed = 0 +ENT.Model = nil + +ENT.Behave = nil +ENT.Act = nil + +ENT.Editable = true + +/*--------------------------------------------------------- + Name: OnRemove + Desc: Called just before entity is deleted +---------------------------------------------------------*/ +function ENT:OnRemove() +end + +function ENT:DoActivity(npc) + if not self.onActivity() then + print("Node without activity, this might be an error!") + end +end |
