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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-24 18:08:43 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-24 18:08:43 -0400 |
| commit | cda70b47f13623d086188f686c005a017ccc5b25 (patch) | |
| tree | b3ecc32afbc1f96097ffac57279569b3cc31d7dd /lua/entities | |
| parent | d370c6c0f7d9249065bcdb9b2c7b80c3fe6470a6 (diff) | |
| download | artery_editor-cda70b47f13623d086188f686c005a017ccc5b25.tar.gz artery_editor-cda70b47f13623d086188f686c005a017ccc5b25.tar.bz2 artery_editor-cda70b47f13623d086188f686c005a017ccc5b25.zip | |
Vairious updates
Diffstat (limited to 'lua/entities')
| -rw-r--r-- | lua/entities/info_edit_huntablespawn/cl_init.lua (renamed from lua/entities/info_huntablespawn/cl_init.lua) | 0 | ||||
| -rw-r--r-- | lua/entities/info_edit_huntablespawn/init.lua | 41 | ||||
| -rw-r--r-- | lua/entities/info_edit_huntablespawn/shared.lua (renamed from lua/entities/info_huntablespawn/shared.lua) | 0 | ||||
| -rw-r--r-- | lua/entities/info_huntablespawn/init.lua | 18 |
4 files changed, 41 insertions, 18 deletions
diff --git a/lua/entities/info_huntablespawn/cl_init.lua b/lua/entities/info_edit_huntablespawn/cl_init.lua index 6a96b80..6a96b80 100644 --- a/lua/entities/info_huntablespawn/cl_init.lua +++ b/lua/entities/info_edit_huntablespawn/cl_init.lua diff --git a/lua/entities/info_edit_huntablespawn/init.lua b/lua/entities/info_edit_huntablespawn/init.lua new file mode 100644 index 0000000..777355f --- /dev/null +++ b/lua/entities/info_edit_huntablespawn/init.lua @@ -0,0 +1,41 @@ +if engine.ActiveGamemode() ~= "sandbox" then return end + +--[[ + This entity gives townies things to do +]] +AddCSLuaFile( "cl_init.lua" ) +AddCSLuaFile( "shared.lua" ) + +include("shared.lua") + +function ENT:Initialize() + self:SetModel("models/props_junk/watermelon01.mdl") + self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, + self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics + self:SetSolid( SOLID_VPHYSICS ) -- Toolbox + --self:SetNoDraw(true) + --self:SetPos(self.Position) +end + +local function save_huntable_spawns() + local all = ents.FindByClass("info_huntablespawn") + local buf = [[local h = nrequire("sv_huntingspawner.lua") + +]] + local codetemplate = "h.CreateSpawnNode({Position = Vector(%d,%d,%d)})" + for k,v in pairs(all) do + local p = v:GetPos() + all[k] = string.format(codetemplate,p.x,p.y,p.z) + end + buf = buf .. table.concat(all,"\n") + local filepath = string.format("artery/maps/%s/huntable_nodes.txt",game.GetMap()) + print("Writeing file",filepath) + file.Write(filepath,buf) +end + +hook.Add("ShutDown","art_save_huntablespawns",function() + save_huntable_spawns() +end) +concommand.Add("artery_save_huntable_spawns",function(ply,cmd,args) + save_huntable_spawns() +end) diff --git a/lua/entities/info_huntablespawn/shared.lua b/lua/entities/info_edit_huntablespawn/shared.lua index 09c731f..09c731f 100644 --- a/lua/entities/info_huntablespawn/shared.lua +++ b/lua/entities/info_edit_huntablespawn/shared.lua diff --git a/lua/entities/info_huntablespawn/init.lua b/lua/entities/info_huntablespawn/init.lua deleted file mode 100644 index c4a0934..0000000 --- a/lua/entities/info_huntablespawn/init.lua +++ /dev/null @@ -1,18 +0,0 @@ -if engine.ActiveGamemode() ~= "sandbox" then return end - ---[[ - This entity gives townies things to do -]] -AddCSLuaFile( "cl_init.lua" ) -AddCSLuaFile( "shared.lua" ) - -include("shared.lua") - -function ENT:Initialize() - self:SetModel("models/Combine_Helicopter/helicopter_bomb01.mdl") - self:SetMoveType(MOVETYPE_NONE) - self:SetSolid(SOLID_NONE) - self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) - --self:SetNoDraw(true) - --self:SetPos(self.Position) -end |
